Magic Backlash: Difference between revisions
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Because of the chaotic nature of | Because of the chaotic nature of magic, spellcasting can be dangerous. When a spellcaster rolls [[Image:DE.png]] when casting a spell, you may roll on the chart below, Critical Backlash from Spellcasting. Additional [[Image:HH.png]] from the magic roll can be used to increase the Critical Backlash roll by 10. This may be done multiple times. Additional [[Image:DE.png]] can be used to increase the Critical Backlash roll by 50. | ||
{| class="zebra infobox bordered" style="margin: 0 0 1.5em 0; background:#fff; font-size:100%; padding-left: 5px; padding-right: 5px; color:#000; border-collapse:collapse; clear:right; width: 100%; float: center; border: 10px solid #dcddee;" border="1" | {| class="zebra infobox bordered" style="margin: 0 0 1.5em 0; background:#fff; font-size:100%; padding-left: 5px; padding-right: 5px; color:#000; border-collapse:collapse; clear:right; width: 100%; float: center; border: 10px solid #dcddee;" border="1" | ||
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|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 16-20 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 16-20 | ||
|colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Easy ([[Image:D.png]]) | |colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Easy ([[Image:D.png]]) | ||
|colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" |Glimpse of Darkness: You are given a glimpse of the darkness of | |colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" |Glimpse of Darkness: You are given a glimpse of the darkness of some shadowy plane and are momentarily taken aback. You are unable to make a free maneuver during your next turn. | ||
|- | |- | ||
|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 21-25 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 21-25 | ||
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|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 41-45 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 41-45 | ||
|colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Easy ([[Image:D.png]]) | |colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Easy ([[Image:D.png]]) | ||
|colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" | Arcane Web: You become tangled in errant strands of arcane power. You are | |colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" | Arcane Web: You become tangled in errant strands of arcane power. You are immobilized until the end of your next turn and cannot perform any maneuvers. The GM may spend additional [[Image:HH.png]] from the magic roll can to increase the duration of the effect by one round. This may be done multiple times. You may break free of the immobilization with a successful '''Hard ([[Image:DDD.png]]) Athletics check'''. | ||
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|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 46-50 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 46-50 | ||
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|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 111-115 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 111-115 | ||
|colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Hard ([[Image:DDD.png]]) | |colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Hard ([[Image:DDD.png]]) | ||
|colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" | Primordial Gaze: You are enthralled in a vision, and peer into the eye of | |colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" | Primordial Gaze: You are enthralled in a vision, and peer into the eye of an eldritch being. Roll 1d10 to determine which of your characteristics is affected. 1-4 for your spellcasting characteristic, 5 for Brawn, 6 for Agility, 7 for Intellect, 8 for Cunning, 9 for Willpower, and 10 for Presence. Until this Critical Backlash is removed, treat the characteristic as one lower. | ||
|- | |- | ||
|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 116-120 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 116-120 | ||
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|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 141-145 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 141-145 | ||
|colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Hard ([[Image:DDD.png]]) | |colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Hard ([[Image:DDD.png]]) | ||
|colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" | Infernal Contract: You suffer 5 wounds as a two inch tall rune is inscribed by fire into the flesh of a random part of your body. Should you collect thirteen of these, they will spell out a contract signing your soul away to | |colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" | Infernal Contract: You suffer 5 wounds as a two inch tall rune is inscribed by fire into the flesh of a random part of your body. Should you collect thirteen of these, they will spell out a contract signing your soul away to a malevolent eldritch entity. Removing the skin will make no difference to the contract. This Critical Backlash can only be removed by Divine ritual magic. | ||
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|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 146-150 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 146-150 | ||
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|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 165-170 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 165-170 | ||
|colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Daunting ([[Image:DDDD.png]]) | |colspan="1" style="width: 125px; padding-left:10px; padding-right:10px; text-align:center;" | Daunting ([[Image:DDDD.png]]) | ||
|colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" | Primordial Summons: A vortex of | |colspan="1" style="padding-left:10px; padding-right:10px; text-align:left;" | Primordial Summons: A vortex of arcane power yanks you from the world and into the aether, where you are commanded to do the bidding of a powerful elritch being. What the being asks you to do and how long you are gone in order to complete the task is up to you, but you return to the temporal plane fifteen minutes later, having suffered 10 wounds and strain, which you may divide between the two. | ||
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|colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 171-175 | |colspan="1" style="width: 100px; padding-left:10px; padding-right:10px; text-align:center;" | 171-175 |
Latest revision as of 19:22, 29 June 2024
Because of the chaotic nature of magic, spellcasting can be dangerous. When a spellcaster rolls when casting a spell, you may roll on the chart below, Critical Backlash from Spellcasting. Additional from the magic roll can be used to increase the Critical Backlash roll by 10. This may be done multiple times. Additional can be used to increase the Critical Backlash roll by 50.