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Genesys is an amazing RPG toolkit, designed to allow players (and gamemasters) to fiddle with the rules to make it their own. This page contains house rules and general tinkerings either created by [[User:triumph|Triumph]] or found elsewhere on the internet. (If a house rule is yoinked from somewhere else, its origin will be noted.) | Genesys is an amazing RPG toolkit, designed to allow players (and gamemasters) to fiddle with the rules to make it their own. This page contains house rules and general tinkerings either created by [[User:triumph|Triumph]] or found elsewhere on the internet. (If a house rule is yoinked from somewhere else, its origin will be noted.) | ||
== | ==Combat== | ||
===Thrown Weapons=== | ===Thrown Weapons=== | ||
In the default rules, thrown weapons use | In the default rules, thrown weapons use ‘’Ranged (Light)’’ for building a pool. Instead, Athletics seems to make more sense. Thus everything from grenades to throwing knives, from [[Alchemy#Splash_Bombs]] splash bombs to spears, will use ‘’Athletics’’ to build a pool. Alternately, a GM might rule an a player trained in ‘’Alchemy’’ might use that skill coupled with the ‘’Brawn’’ characteristic to build their dice pool. |
Revision as of 19:35, 21 October 2023
Genesys is an amazing RPG toolkit, designed to allow players (and gamemasters) to fiddle with the rules to make it their own. This page contains house rules and general tinkerings either created by Triumph or found elsewhere on the internet. (If a house rule is yoinked from somewhere else, its origin will be noted.)
Combat
Thrown Weapons
In the default rules, thrown weapons use ‘’Ranged (Light)’’ for building a pool. Instead, Athletics seems to make more sense. Thus everything from grenades to throwing knives, from Alchemy#Splash_Bombs splash bombs to spears, will use ‘’Athletics’’ to build a pool. Alternately, a GM might rule an a player trained in ‘’Alchemy’’ might use that skill coupled with the ‘’Brawn’’ characteristic to build their dice pool.