Magic Actions: Difference between revisions
(Created page with "==Illude== '''Concentration:''' Yes '''Skills:''' Arcana, Verse '''Basic Spell:''' To illude is to deceive, to misdirect, to confound, and that is precisely what this spell does. It allows the character to create wondrous - and even frightening - images and manifestations that, while seeming to be real, are little more than images and sounds. The default difficulty is '''Easy (Image:D.png)'''. If the check succeeds, the character creates an illusion of an object...") |
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[[Category:Magic]][[Category:Magic Actions]][[Category:Spells]] | [[Category:Fantasy]][[Category:Magic]][[Category:Magic Actions]][[Category:Spells]][[Category:Custom Rules]] |
Revision as of 12:29, 11 October 2023
Illude
Concentration: Yes
Skills: Arcana, Verse
Basic Spell: To illude is to deceive, to misdirect, to confound, and that is precisely what this spell does. It allows the character to create wondrous - and even frightening - images and manifestations that, while seeming to be real, are little more than images and sounds. The default difficulty is Easy (). If the check succeeds, the character creates an illusion of an object no larger than silhouette 1 or a creature no larger than silhouette 0 (such as an animal, elemental spirit, magical creature, or undead monstrosity). These appear within short range of the character. The manifested illusion makes no sound and remains at the point of summoning until the end of the character's next turn.
If the character creates an illusory creature, the creature behaves in a way determined by the character, but cannot move outside of engaged range from the point where it manifested. Additionally, the character can establish a trigger and a response from the illusion. For instance, the trigger for an illusion of a large, warlike barbarian may be if someone approaches and the response could be "threaten the creature who approaches." Illusory objects and creatures cannot be interacted with in any way.
If someone attempts to hide behind an illusionary manifestation, the illusion provides a number of equal to its silhouette on Perception checks made to detect the hidden individual, but does not provide added defense normally associated with cover.
If the illusion acts in any way that is inconsistent with the behavior it should have based on its appearance (e.g.: a sword that ties itself in a knot) or simply seems significantly out of place (e.g.: the illusion of a velociraptor manifested in modern-day Manhattan), a viewer may attempt to disbelieve the illusion. The base difficulty to disbelieve an illusion is Average ().
Shroud
Concentration: Yes
Skills: Arcana, Primal, Verse
Basic Spell: Arcane, Primal, and Verse spellcasters possess the ability to hide objects and creatures, even making themselves invisible! The character selects one silhouette 0 target they are engaged with, then makes an Arcana, Primal, or Verse check. The default difficulty of the check is Easy (). If the check is successful, until the end of the character's next turn, increase the difficulty of any check made to see the selected object by one, and further increase the difficulty by one for every uncancelled after the first. Additionally, increase the ability of any Stealth checks made by the target by one, and further increase the ability by one for every uncancelled . The target of the base spell may not be the caster, even if the caster is silhouette 0.