Magic (Soteria): Difference between revisions
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:Magic attacks are combat checks, and they follow the normal rules for performing a combat check, using the character’s magic skill instead of a combat skill. There are some exceptions, however. When making a magic attack, the character must select one target at short range (but not engaged). The default difficulty of the check is '''Easy ('''[[Image:D.png]]''')'''. The attack deals damage equal to the characteristic linked to the skill used to make the attack (so if the character uses Arcana, they would deal damage equal to their Intellect), plus 1 damage per uncanceled [[Image:S.png]]. The attack has no set Critical rating, so you may only inflict a Critical Injury with a [[Image:TR.png]]. | :Magic attacks are combat checks, and they follow the normal rules for performing a combat check, using the character’s magic skill instead of a combat skill. There are some exceptions, however. When making a magic attack, the character must select one target at short range (but not engaged). The default difficulty of the check is '''Easy ('''[[Image:D.png]]''')'''. The attack deals damage equal to the characteristic linked to the skill used to make the attack (so if the character uses Arcana, they would deal damage equal to their Intellect), plus 1 damage per uncanceled [[Image:S.png]]. The attack has no set Critical rating, so you may only inflict a Critical Injury with a [[Image:TR.png]]. | ||
:Before making a magic attack check, choose any number of additional effects listed in '''Attack Additional Effects'''. | :Before making a magic attack check, choose any number of additional effects listed in '''Attack Additional Effects'''. These effects are added to the attack. | ||
These effects are added to the attack. | |||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Poisonous:''' If the attack deals damage, the target must immedately make a '''Hard ('''[[Image:DDD.png]]''') Resilience check''' or suffer wounds equal to the character's ranks in the associated Knowledge skill and strain equal to the character's ranks in the associated Knowledge skill. This counts as poison. | |colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Poisonous:''' If the attack deals damage, the target must immedately make a '''Hard ('''[[Image:DDD.png]]''') Resilience check''' or suffer wounds equal to the character's ranks in the associated Knowledge skill and strain equal to the character's ranks in the associated Knowledge skill. This counts as poison. | ||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |||
|- | |||
|} | |||
===Barrier=== | |||
'''Concentration:''' Yes | |||
'''Skills:''' Arcana, Divine | |||
:Both arcane and divine spellcasters have the power to create barriers of magical energy to protect themselves and their allies. The character selects one target they are engaged with (which can be themself), then makes an Arcana or Divine skill check. The default difficulty of the check is '''Easy ('''[[Image:D.png]]''')'''. If the check is successful, until the end of the character’s next turn, reduce the damage of all hits the target suffers by one, and further reduce it by one for every uncanceled [[Image:SS.png]] beyond the first. | |||
:Before making a Barrier check, choose any number of additional effects listed in '''Barrier Additional Effects'''. These effects are added to the check. | |||
{| class="zebra infobox bordered" style="margin: 0 0 1.5em 0; background:#fff; font-size:100%; padding-left: 5px; padding-right: 5px; color:#000; border-collapse:collapse; clear:right; width: 100%; float: center; border: 10px solid #dcddee;" border="1" | |||
!colspan="10" style="padding-left:10px; padding-right:10px; background:#44280B; text-align:left; color: #fff;" | '''Barrier Additional Effects''' | |||
|- | |||
!colspan="8" style="padding-left:10px; padding-right:10px; background:#0B2844; text-align:left; color: #fff;" | '''Effects''' | |||
!colspan="2" style="padding-left:10px; padding-right:10px; background:#0B2844; text-align:center; color: #fff;" | '''Dif Mod''' | |||
|- | |||
|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Additional Target:''' The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend [[Image:V.png]] to affect one additional target within range of the spell (and may trigger this multiple times, spending [[Image:V.png]] each time). | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:D.png]] | |||
|- | |||
|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Range:''' Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:D.png]] | |||
|- | |||
|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Add Defense:''' Each affected target gainst ranged and melee defense equal to your character's ranks in the associated Knowledge skill. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |||
|- | |||
|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Empowered:''' the barrier reduces damage equal to the number of uncancelled [[Image:S.png]] instead of the normal effect. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |||
|- | |||
|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Reflection (Arcana Only):''' If an opponent makes a magic attack against an affected target and generates [[Image:HHH.png]] or [[Image:DE.png]] on the check, after the check is resolved, they suffer a hit dealing damage equal to the total damage of the attack. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |||
|- | |||
|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Sanctuary (Divine Only):''' Opponents the GM determines are the antithesis of the character's faith or deity automatically disengage from affected targets, and may not engage them for the duration of the spell. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | ||
|- | |- | ||
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'''Skills:''' Arcana, Divine | '''Skills:''' Arcana, Divine | ||
This action represents the combat use of curse magic. Your character selects one target within short range, then makes an Arcana or Divine skill check. The default difficulty of the check is '''Average ('''[[Image:DD.png]]''')'''. If it is successful, until the end of the character’s next turn, the target decreases the ability of any skill checks they make by one (in effect, this means they remove one [[Image:A.png]] from their checks). | :This action represents the combat use of curse magic. Your character selects one target within short range, then makes an Arcana or Divine skill check. The default difficulty of the check is '''Average ('''[[Image:DD.png]]''')'''. If it is successful, until the end of the character’s next turn, the target decreases the ability of any skill checks they make by one (in effect, this means they remove one [[Image:A.png]] from their checks). | ||
Before making the curse check, choose any number of additional effects listed in '''Curse Additional Effects'''. These effects are added to the check. | :Before making the curse check, choose any number of additional effects listed in '''Curse Additional Effects'''. These effects are added to the check. | ||
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Revision as of 18:21, 17 October 2024
Spell Actions
Attack
Concentration: No Skills: Arcana, Divine, Primal
- Magic attacks are combat checks, and they follow the normal rules for performing a combat check, using the character’s magic skill instead of a combat skill. There are some exceptions, however. When making a magic attack, the character must select one target at short range (but not engaged). The default difficulty of the check is Easy (). The attack deals damage equal to the characteristic linked to the skill used to make the attack (so if the character uses Arcana, they would deal damage equal to their Intellect), plus 1 damage per uncanceled . The attack has no set Critical rating, so you may only inflict a Critical Injury with a .
- Before making a magic attack check, choose any number of additional effects listed in Attack Additional Effects. These effects are added to the attack.
Barrier
Concentration: Yes
Skills: Arcana, Divine
- Both arcane and divine spellcasters have the power to create barriers of magical energy to protect themselves and their allies. The character selects one target they are engaged with (which can be themself), then makes an Arcana or Divine skill check. The default difficulty of the check is Easy (). If the check is successful, until the end of the character’s next turn, reduce the damage of all hits the target suffers by one, and further reduce it by one for every uncanceled beyond the first.
- Before making a Barrier check, choose any number of additional effects listed in Barrier Additional Effects. These effects are added to the check.
Curse
Concentration: Yes
Skills: Arcana, Divine
- This action represents the combat use of curse magic. Your character selects one target within short range, then makes an Arcana or Divine skill check. The default difficulty of the check is Average (). If it is successful, until the end of the character’s next turn, the target decreases the ability of any skill checks they make by one (in effect, this means they remove one from their checks).
- Before making the curse check, choose any number of additional effects listed in Curse Additional Effects. These effects are added to the check.