Magic (Soteria): Difference between revisions
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Poisonous:''' If the attack deals damage, the target must immedately make a '''Hard ('''[[Image:DDD.png]]''') Resilience check''' or suffer wounds equal to the character's ranks in the associated Knowledge skill and strain equal to the character's ranks in the associated Knowledge skill. This counts as poison. | |colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Poisonous:''' If the attack deals damage, the target must immedately make a '''Hard ('''[[Image:DDD.png]]''') Resilience check''' or suffer wounds equal to the character's ranks in the associated Knowledge skill and strain equal to the character's ranks in the associated Knowledge skill. This counts as poison. | ||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |||
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===Augment=== | |||
'''Concentration:''' Yes | |||
'''Skills:''' Divine, Primal, Verse | |||
:This is using magic to enhance people. A character selects one target they are engaged with (which can be themself), then makes a Primal or Divine skill check. The default difficulty of the check is '''Average ('''[[Image:DD.png]]''')'''. If the check is successful, until the end of your character’s next turn, the target increases the ability of any skill checks they make by one (in effect, this means they add [[Image:A.png]] to their checks). A character may not be affected by more than one Augment spell at the same time (so no stacking effects). | |||
:Before making an augment check, choose any number of additional effects listed in '''Augment Additional Effects'''. These effects are added to the check. | |||
{| class="zebra infobox bordered" style="margin: 0 0 1.5em 0; background:#fff; font-size:100%; padding-left: 5px; padding-right: 5px; color:#000; border-collapse:collapse; clear:right; width: 100%; float: center; border: 10px solid #dcddee;" border="1" | |||
!colspan="10" style="padding-left:10px; padding-right:10px; background:#44280B; text-align:left; color: #fff;" | '''Augment Additional Effects''' | |||
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!colspan="8" style="padding-left:10px; padding-right:10px; background:#0B2844; text-align:left; color: #fff;" | '''Effects''' | |||
!colspan="2" style="padding-left:10px; padding-right:10px; background:#0B2844; text-align:center; color: #fff;" | '''Dif Mod''' | |||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Divine Health (Divine Only):''' The target increases their wound threshold by a value equal to the character's ranks in the associated Knowledge skill for the duration of the spell. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:D.png]] | |||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Haste:''' Targets affected by the spell can always perform a second maneuver during their turn without spending strain (they may still only perform two maneuvers per turn). | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:D.png]] | |||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Primal Fury (Primal Only):''' The target adds damage equal to their ranks in your character's associated Knowledge skill to unarmed combat checks, and their critical rating for unarmed combat checks becomes 3. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:D.png]] | |||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Range:''' Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:D.png]] | |||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Swift:''' Targets affected by the spell ignore the effects of difficult terrain and cannot be immobilized. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:D.png]] | |||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Additional Target:''' The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend [[Image:V.png]] to affect one additional target within range of the spell (and may trigger this multiple times, spending [[Image:V.png]] each time). | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | ||
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'''Concentration:''' Yes | '''Concentration:''' Yes | ||
'''Skills:''' Arcana, Divine | '''Skills:''' Arcana, Divine, Verse | ||
:This action represents the combat use of curse magic. Your character selects one target within short range, then makes an Arcana or Divine skill check. The default difficulty of the check is '''Average ('''[[Image:DD.png]]''')'''. If it is successful, until the end of the character’s next turn, the target decreases the ability of any skill checks they make by one (in effect, this means they remove one [[Image:A.png]] from their checks). | :This action represents the combat use of curse magic. Your character selects one target within short range, then makes an Arcana or Divine skill check. The default difficulty of the check is '''Average ('''[[Image:DD.png]]''')'''. If it is successful, until the end of the character’s next turn, the target decreases the ability of any skill checks they make by one (in effect, this means they remove one [[Image:A.png]] from their checks). | ||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Doom (Arcana Only):''' After a target makes a check, you may change any one day in the pool not displaying a [[Image:TR.png]] or [[Image:DE.png]] to a different face. | |colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Doom (Arcana Only):''' After a target makes a check, you may change any one day in the pool not displaying a [[Image:TR.png]] or [[Image:DE.png]] to a different face. | ||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |||
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|colspan="8" style="padding-left:10px; padding-right:10px; text-align:left;" | '''Fascinate (Verse Only):''' After a target makes a check, you may change any one day in the pool not displaying a [[Image:TR.png]] or [[Image:DE.png]] to a different face. | |||
|colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | |colspan="2" style="padding-left:10px; padding-right:10px; text-align:center;" | +[[Image:DD.png]] | ||
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Revision as of 19:02, 17 October 2024
Spell Actions
Attack
Concentration: No Skills: Arcana, Divine, Primal
- Magic attacks are combat checks, and they follow the normal rules for performing a combat check, using the character’s magic skill instead of a combat skill. There are some exceptions, however. When making a magic attack, the character must select one target at short range (but not engaged). The default difficulty of the check is Easy (). The attack deals damage equal to the characteristic linked to the skill used to make the attack (so if the character uses Arcana, they would deal damage equal to their Intellect), plus 1 damage per uncanceled . The attack has no set Critical rating, so you may only inflict a Critical Injury with a .
- Before making a magic attack check, choose any number of additional effects listed in Attack Additional Effects. These effects are added to the attack.
Augment
Concentration: Yes
Skills: Divine, Primal, Verse
- This is using magic to enhance people. A character selects one target they are engaged with (which can be themself), then makes a Primal or Divine skill check. The default difficulty of the check is Average (). If the check is successful, until the end of your character’s next turn, the target increases the ability of any skill checks they make by one (in effect, this means they add to their checks). A character may not be affected by more than one Augment spell at the same time (so no stacking effects).
- Before making an augment check, choose any number of additional effects listed in Augment Additional Effects. These effects are added to the check.
Barrier
Concentration: Yes
Skills: Arcana, Divine
- Both arcane and divine spellcasters have the power to create barriers of magical energy to protect themselves and their allies. The character selects one target they are engaged with (which can be themself), then makes an Arcana or Divine skill check. The default difficulty of the check is Easy (). If the check is successful, until the end of the character’s next turn, reduce the damage of all hits the target suffers by one, and further reduce it by one for every uncanceled beyond the first.
- Before making a Barrier check, choose any number of additional effects listed in Barrier Additional Effects. These effects are added to the check.
Curse
Concentration: Yes
Skills: Arcana, Divine, Verse
- This action represents the combat use of curse magic. Your character selects one target within short range, then makes an Arcana or Divine skill check. The default difficulty of the check is Average (). If it is successful, until the end of the character’s next turn, the target decreases the ability of any skill checks they make by one (in effect, this means they remove one from their checks).
- Before making the curse check, choose any number of additional effects listed in Curse Additional Effects. These effects are added to the check.