Tier 1 Talents
Apothecary
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
When a patient under your character's care heals wounds from natural rest, they heal additional wounds equal to twice your character's ranks in Apothecary.
|
Genres
|
-
|
Source
|
RoT
|
Black Market Contacts
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
|
Genres
|
-
|
Source
|
SWRPG
|
Bought Info
|
Tier
|
1
|
Activation
|
Active (Action)
|
Ranked
|
No
|
When making any knowledge skill check, your character can instead use this talent to spend an amount of currency equal to fifty times the difficulty of the check and automatically succeed on the knowledge check with one uncanceled (instead of rolling). At your GM’s discretion, your character may not be able to use Bought Info if the information is particularly sensitive or difficult to find, or when buying it doesn’t make narrative sense.
|
Genres
|
-
|
Source
|
GCRB
|
Bull Rush
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When your character makes Brawl, Melee (Light), or Melee (Heavy) combat check after using a maneuver to engage a target, you may spend or to use this talent to knock the target prone and move them up to one range band away from your character.
|
Genres
|
-
|
Source
|
RoT
|
Challenge!
|
Tier
|
1
|
Activation
|
Active (Maneuver)
|
Ranked
|
Yes
|
Once per encounter, your character may use this talent to choose a number of adversaries within short range no greater tahn your character's ranks in Challenge! (a minion ground is considered a single adversary for this purpose). Until the encounter ends or your character is incapacitated, these adversaries add to combat checks targeting your character and to combat checks targeting other characters.
|
Genres
|
-
|
Source
|
RoT
|
Clever Retort
|
Tier
|
1
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
Once per encounter, your character may use this talent to add automatic to another character's social skill check.
|
Genres
|
-
|
Source
|
GCRB
|
Dark Insight
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When a spell adds a quality to your character's spell with a rating determined by your character's ranks in Knowledge (Lore), your character may use their ranks in Knowledge (Forbidden) instead.
|
Genres
|
-
|
Source
|
RoT
|
Desperate Recovery
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Before your character heals strain at the end of an encounter, if their strain is more than half their strain threshold, they heal two additional strain.
|
Genres
|
-
|
Source
|
GCRB
|
Duelist
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Your character adds to their melee combat checks while engaged with a single opponent. Your character adds to their melee combat checks while engaged with three or more opponents.
|
Genres
|
-
|
Source
|
GCRB
|
Dungeoneer
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
After your character makes a Perception, Vigilance, or Knowledge (Lore) check to notice, identify, or avoid a threat in a cavern, subterranean ruin, or similar location, your character cancels a number of no greater than your character's ranks in Dungeoneer.
|
Genres
|
-
|
Source
|
RoT
|
Durable
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
Your character reduces any Critical Injury result they suffer by 10 per rank of Durable, to a minimum result of 01.
|
Genres
|
-
|
Source
|
GCRB
|
Familiar Sky
|
Tier
|
1
|
Activation
|
Active (Maneuver)
|
Ranked
|
No
|
Once per session, may perform a Familiar Sky maneuver; make a Hard () Survival check to reveal the current type of environment and other useful information.
|
Genres
|
-
|
Source
|
SWRPG
|
Finesse
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When making a Brawl or Melee (Light) check, your character may use Agility instead of Brawn.
|
Genres
|
-
|
Source
|
RoT
|
Forager
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Your character removes up to from any skill checks they make to find food, water, or shelter. Checks to forage or search the area that your character makes take half the time they would normally take.
|
Genres
|
-
|
Source
|
GCRB
|
Grit
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
Each rank of Grit increases your character's strain threshold by one.
|
Genres
|
-
|
Source
|
GCRB
|
Hamstring Shot
|
Tier
|
1
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Once per round, your character may use this talent to perform a ranged combat check against one non-vehicle target within range of the weapon used. If the check is successful, halve the damage inflicted by the attack (before reducing damage by the target's soak). The target is immobilized until the end of its next turn.
|
Genres
|
-
|
Source
|
GCRB
|
Intuitive Casting
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
When making a magic action check, add per rank in Intuitive Casting when targeting a character who has not yet acted in the current encounter.
|
Genres
|
-
|
Source
|
CCC
|
Jump Up
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Once per round on your character's turn, your character may use this talent to stand from a prone or seated position as an incidental.
|
Genres
|
-
|
Source
|
GCRB
|
Knack for It
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
When you purchase this talent for your character, select one skill. Your character removes from any checks they make using this skill. Each additional time you purchase this talent for a character, select two additional skills. Your character also removes from any checks they make using these skills. You cannot select combat or magic skills when using this talent.
|
Genres
|
-
|
Source
|
GCRB
|
Know Somebody
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
Once per session, when attempting to purchase a legally available item, your character may use this talent to reduce its rarity by one per rank of Know Somebody.
|
Genres
|
-
|
Source
|
GCRB
|
Let's Ride
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Once per round during your character's turn, your character can use this talent to mount or dismount from a vehicle or animal, or move from one position in a vehicle to another (such as from the cockpit to a gun turret) as an incidental. In addition, if your character suffers a short-range fall from a vehicle or animal, they suffer no damage and land of their feet.
|
Genres
|
-
|
Source
|
GCRB
|
Mystic
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Arcana is now a career skill for your character. They may only cast one spell per encounter using this skill.
|
Genres
|
-
|
Source
|
GR:ES
|
One with Nature
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When in the wilderness, your character may make a Simple (-) Survival check, instead of Discipline or Cool, to recover strain at the end of an encounter.
|
Genres
|
-
|
Source
|
GCRB
|
Painful Blow
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When your character makes a combat check, you may voluntarily increase the difficulty by one to use this talent. If the target suffers one or more wounds from the combat check, the target suffers 2 strain each time they perform a maneuver until the end of the encounter.
|
Genres
|
-
|
Source
|
RoT
|
Parry
|
Tier
|
1
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
Yes
|
When your character suffers a hit from a melee combat check, after damage is calculated but before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once per hit, and your character must be wielding a Melee weapon.
|
Genres
|
-
|
Source
|
GCRB
|
Physician
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
|
Genres
|
-
|
Source
|
SWRPG
|
Proper Upbringing
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
When your character makes a social check in polite company (as determined by your GM), they may suffer a number of strain to use this talent and add an equal number of to the check. The number may not exceed your character's ranks in Proper Upbringing.
|
Genres
|
-
|
Source
|
GCRB
|
Quick Draw
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Once per round on your character's turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick draw also reduces a weapon's Prepare rating by one, to a minimum of one.
|
Genres
|
-
|
Source
|
GCRB
|
Quick Strike
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
Your character adds for each rank of Quick Strike to any combat checks they make against any targets that have not yet taken their turn in the current encounter.
|
Genres
|
-
|
Source
|
GCRB
|
Rapid Reaction
|
Tier
|
1
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
Yes
|
Your character may suffer a number of strain to use this talent to add an equal number of to a Vigilance or Cool check they make to determine initiative order. The number may not exceed your character's ranks in Rapid Reaction.
|
Genres
|
-
|
Source
|
GCRB
|
Rapid Recovery
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
|
Genres
|
-
|
Source
|
SWRPG
|
Second Wind
|
Tier
|
1
|
Activation
|
Active (Indidental)
|
Ranked
|
Yes
|
Once per encounter, your character may use this talent to heal an amount of strain equal to their ranks in Second Wind.
|
Genres
|
-
|
Source
|
GCRB
|
Seer
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Primal is now a career skill for your character. They may only cast one spell per encounter using this skill.
|
Genres
|
-
|
Source
|
GR:ES
|
Shapeshifter
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
When your charcter is incapacitated due to exceeding their strain threshold while in their normal form, the undergo the following change as an out-of-turn incidental. They heal all strain; increase their Brawn and Agility by one to a maximum of 5; reduce their Intellect and Willpower by one to a minimum of 1. They deal +1 damage when making unarmed attacks, and their unarmed attacks have a crit rating of 3, but they cannot use magic skills or make ranged attacks
Your GM should ensure that NPCs react appropriately to this (at the very least, upgrading the difficulty of all socail skill checks twice). your character reverts to human form after eight hours, or if they are incapacitated (by exceeding either their wound threshold or their strain threshold).
|
Genres
|
-
|
Source
|
RoT
|
Shield Slam
|
Tier
|
1
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When your character uses a shield to attack a minion or rival, you may spend or to stagger the target until the end of the target's next turn.
|
Genres
|
-
|
Source
|
RoT
|
Soothing Tone
|
Tier
|
1
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Take a Soothing Tone action; make an Average () Survival check to allow a beast to recover strain equal to .
|
Genres
|
-
|
Source
|
SWRPG
|
Surgeon
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
When your character makes a Medicine check to heal wounds, the target heals one additional wound per rank of Surgeon.
|
Genres
|
-
|
Source
|
GCRB
|
Swift
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Your character does not suffer the penalties for moving through difficult terrain. They move through difficult terrain at normal speed without spending additional maneuvers.
|
Genres
|
-
|
Source
|
GCRB
|
Tavern Brawler
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Your character adds to Brawl checks and combat checks using improvised weapons.
|
Genres
|
-
|
Source
|
RoT
|
Templar
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Divine is now a career skill for your character. They can only cast one spell using this skill per encounter.
|
Genres
|
-
|
Source
|
RoT
|
Toughened
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
Each rank of Toughened increases your character's wound threshold by two.
|
Genres
|
-
|
Source
|
GCRB
|
Tumble
|
Tier
|
1
|
Activation
|
Active (Indicental)
|
Ranked
|
No
|
Once per round on your character's turn, they may suffer 2 strain to disengage from all engaged adversaries.
|
Genres
|
-
|
Source
|
RoT
|
Unremarkable
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
No
|
Other characters add to any checks made to find or identify your character in a crowd.
|
Genres
|
-
|
Source
|
GCRB
|
Wheel and Deal
|
Tier
|
1
|
Activation
|
Passive
|
Ranked
|
Yes
|
When selling goods legally, gain 10% more currency per rank of Wheel and Deal.
|
Genres
|
-
|
Source
|
SWRPG
|
Tier 2 Talents
Adventurer
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Athletics and Knowledge (Adventuring) are now career skills for your character.
|
Genres
|
-
|
Source
|
RoT
|
Bard
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Knowledge (Lore) and Verse are now career skills for your character.
|
Genres
|
-
|
Source
|
RoT
|
Beast Wrangler
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
Add per rank of Beast Wrangler to checks to tame or wrangle creatures.
|
Genres
|
-
|
Source
|
SWRPG
|
Blackmail
|
Tier
|
2
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
When an NPC exceeds his strain threshold, you may spend 1 Story Point for your character to convince that NPC to perform a single task of your character's choice instead. This task is subject to GM approval.
|
Genres
|
-
|
Source
|
SWRPG
|
Block
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Parry talent to benefit from this talent. While wielding a shield or a weapon with the Deflection quality, your character may use Parry to reduce damage from ranged attacks.
|
Genres
|
-
|
Source
|
RoT
|
Blood Sacrifice
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
Your character must have purchased the Dark Insight talent to benefit from this talent. Before your character makes a magic skill check, they may suffer a number of wounds to use this talent to add an equal number of to the check. This number cannot exceed your character's ranks in Blood Sacrifice.
|
Genres
|
-
|
Source
|
RoT
|
Burly
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
|
Genres
|
-
|
Source
|
SWRPG
|
Bulwark
|
Tier
|
2
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
Your character must have purchased the Parry talent to benefit from this talent. While wielding a weapon with the Defensive quality, your character may use Parry to reduce the damage of an attack targeting an engaged ally.
|
Genres
|
-
|
Source
|
RoT
|
Command
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
Add per rank of Command when making Leadership checks. Affected targets add to Discipline checks for the next 24 hours.
|
Genres
|
-
|
Source
|
SWRPG
|
Confidence
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence, to a minimum of Easy ().
|
Genres
|
-
|
Source
|
SWRPG
|
Coordinated Assault
|
Tier
|
2
|
Activation
|
Active (Maneuver)
|
Ranked
|
Yes
|
Once per turn, your character may use this talent to have a number of allies engaged with your character equal to your ranks in Leadership add to all combat checks they make until the end of your character's next turn. The range of this talent increases by one band per rank of Coordinated Assault beyond the first.
|
Genres
|
-
|
Source
|
GCRB
|
Counteroffer
|
Tier
|
2
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Once per session, your character may use this talent to choose one non-nemesis adversary within medium range and make an opposed Negotiation versus Discipline check. If successful, the target becomes staggered until the end of their next turn. At your GM's discretion, you may spend on this check to have the adversary become an ally until the end of the encounter. However, the duration of this may be shortened or extended depending on whether your GM feels your offer is appealing to the adversary and wehther your character follows through on their offer.
|
Genres
|
-
|
Source
|
GCRB
|
Defensive Stance
|
Tier
|
2
|
Activation
|
Active (Maneuver)
|
Ranked
|
Yes
|
Once per round, your character may suffer a number of strain no greater than their ranks in Defensive Stance to use this talent. Then, until the end of your character's next turn, upgrade the difficulty of all melee combat checks targeting your character a number of times equal to the strain suffered.
|
Genres
|
-
|
Source
|
GCRB
|
Dirty Tricks
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
After your character inflicts a Critical Injury on an adversary, they may use this talent to upgrade the difficulty of the adversary's next check.
|
Genres
|
-
|
Source
|
RoT
|
Disorient
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
After hitting with a combat check, may spend to disorient a target for a number of rounds equal to ranks in Disorient.
|
Genres
|
-
|
Source
|
SWRPG
|
Dual Wielder
|
Tier
|
2
|
Activation
|
Active (Manuever)
|
Ranked
|
No
|
Your character may use this talent to decrease the difficulty of the next combined combat check they make during the same turn by one.
|
Genres
|
-
|
Source
|
GCRB
|
Encouarging Song
|
Tier
|
2
|
Activation
|
Active (Action)
|
Ranked
|
No
|
While equipped with a musical instrument, your character may use this talent to make an Average () Charm or Verse check. For each the check generates, one ally within medium range adds to their next skill check. For each , one ally benefitting from Encouraging Song heals 1 strain.
|
Genres
|
-
|
Source
|
RoT
|
Exploit
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
When your character makes a combat check witha Ranged or Melee (Light) weapon, they may suffer 2 strain to use this talent to add the Ensnare quality to the attack. The rating of the Ensnare quality is equal to your character's ranks in Exploit.
|
Genres
|
-
|
Source
|
RoT
|
Flash of Insight
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
When the character generates on a Knowledge skill check, add to the results in addtion to spending the as usual.
|
Genres
|
-
|
Source
|
RoT
|
Freerunning
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Suffer 1 strain when making a Move maneuver to move to any location within short range.
|
Genres
|
-
|
Source
|
SWRPG
|
Grapple
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Your character may suffer 2 strain to use this talent. Until the start of your character's next turn, enemies must spend two maneuvers to disengage from your character.
|
Genres
|
-
|
Source
|
RoT
|
Hard Headed
|
Tier
|
2
|
Activation
|
Active (Action)
|
Ranked
|
Yes
|
When staggered or disoriented, perform the Hard Headed action; make a Daunting () Discipline check to remove status. Difficulty reduced per rank of Hard Headed.
|
Genres
|
-
|
Source
|
SWRPG
|
Heightened Awareness
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Allies within short range of your character add to their Perception and Vigilance checks. Allies engaged with your character add instead.
|
Genres
|
-
|
Source
|
GCRB
|
Heroic Recovery
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When your character acquires this talent, chose one characteristic. Once per encounter, you may spend one Story Point to use this talent to have your character heal strain equal to the rating of the chosen characteristic.
|
Genres
|
-
|
Source
|
RoT
|
Hunter
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Knowledge (Geography), Ranged, and Survival are now career skills for your character.
|
Genres
|
-
|
Source
|
RoT
|
Hunter's Eye
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
Add per rank of Hunter's Eye to all checks when interacting with a beast or animal (including combat checks). At +10 to Critical Injury results against beasts or animals per rank of Hunter's Eye.
|
Genres
|
-
|
Source
|
SWPRG
|
Hunter's Quarry
|
Tier
|
2
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Take the Hunter's Quarry action. Make a Hard () Survival check to upgrade the ability of all attacks made against a single target within long range until the end of the character's next turn.
|
Genres
|
-
|
Source
|
SWRPG
|
Impaling Strike
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When your character inflicts a Critical Injury with a melee weapon, they may use this talent to immobilize the target until the end of the target's next turn.
|
Genres
|
-
|
Source
|
RoT
|
Inspiring Rhetoric
|
Tier
|
2
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Your character may use this talent to make an Average () Leadership check. For each the check generates, one ally within short range heals one strain. For each , one ally benefiting from Inspiring Rhetoric heals one additional strain.
|
Genres
|
-
|
Source
|
GCRB
|
Inventor
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
When your character makes a check to construct new items or modify existing ones, use this talent to add a number of equal to ranks in Inventory. In addition, your character may attempt to reconstruct devices that they have heard described but have not seen and no not have any kinds of plans or schematics for.
|
Genres
|
-
|
Source
|
GCRB
|
Loom
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds per rank of Coercion to the ally's check.
|
Genres
|
-
|
Source
|
SWRPG
|
Lucky Strike
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When your character purchases this talent, choose one characteristic. After your character makes a successful combat check, you may spend on Story Point to use this talent to add damage equal to your character's ranks in that characteristic to one hit of the combat check.
|
Genres
|
-
|
Source
|
GCRB
|
Natural Communion
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
When your character uses the Conjure magic action, the spell gainst the Summon Ally effect without increasing the difficulty. All creatures your character summons must be naturally occurring animals native to thet area.
|
Genres
|
-
|
Source
|
RoT
|
Quick Draw (Improved)
|
Tier
|
2
|
Activation
|
Psasive
|
Ranked
|
No
|
Your character must have purchased the Quick Draw talent to benefit from this talent. May use Quick Draw twice per round. This also allows you to reduce the prepare rating by 2 to a minimum of 1.
|
Genres
|
-
|
Source
|
SWRPG
|
Reckless Charge
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
After using a maneuver to move to engage an adversary, your character may suffer 2 strain to use this talent. They then add to the results of the next Brawl, Melee (Light), or Melee (Heavy) combat check they make in this turn.
|
Genres
|
-
|
Source
|
RoT
|
Scathing Tirade
|
Tier
|
2
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Your character may use this talent to make an Average () Coercion check. For each the check generates, one enemy within short range suffers 1 strain. For each , one enemy affected by Scathing Tirade suffers 1 additional strain.
|
Genres
|
-
|
Source
|
GCRB
|
Shapeshifter (Improved)
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Once per session, your character may make a Hard () Discipline check as an out-of-turn incidental to eitehr trigger Shapeshifter or avoid triggering it when they exceed their strain threshold.
|
Genres
|
-
|
Source
|
RoT
|
Shortcut
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
During a chase, add per rank in Shortcut to any checks made to catch or escape an opponent.
|
Genres
|
-
|
Source
|
SWRPG
|
Side Step
|
Tier
|
2
|
Activation
|
Active (Action)
|
Ranked
|
Yes
|
Once per round, your character may suffer a number of strain no greater than their ranks in Side Step to use this talent. Until the end of your character's next turn, upgrade the difficulty of all ranged combat checks targeting your character a number of times equal to the strain suffered.
|
Genres
|
-
|
Source
|
GCRB
|
Signature Spell
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
When your character gains this talent, decide on a signature spell for them, consisting of a particular magic action and a specific set of one or more effects. When your character casts their signature spell (consisting of the exact combination of action and effects previously chosen), reduce the difficulty of the check by one.
|
Genres
|
-
|
Source
|
RoT
|
Stalker
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
Add per rank of Stalker to all Stealth and Coordination checks.
|
Genres
|
-
|
Source
|
SWRPG
|
Strong Arm
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Treat thrown weapons as if they had 1 greater range.
|
Genres
|
-
|
Source
|
SWRPG
|
Stunning Blow
|
Tier
|
2
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
|
Genres
|
-
|
Source
|
SWRPG
|
Templar (Improved)
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Templar talent to benefit from this talent. When your character casts the single Divine spell per encounter granted by the Templar talent, they do not add for wearing heavy armor (armor with +2 soak or higher), using a shield, or not having at least one hand free.
|
Genres
|
-
|
Source
|
RoT
|
Threaten
|
Tier
|
Active (Incidental, Out of Turn)
|
Activation
|
Yes
|
Ranked
|
Yes
|
After an adversary within short range of your character resolves a combat check that deals damage to one of your character's allies, your character may suffer 3 strain to use this talent to inflict a number of strain on the adversary equal to your character's ranks in Coercion. The range of this talent increases by one band per rank of Threaten beyond the first.
|
Genres
|
-
|
Source
|
RoT
|
Unarmed Parry
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
May Parry while unarmed. Reduce the strain cost to Parry while unarmed by 1 (to a minimum of 1).
|
Genres
|
-
|
Source
|
SWRPG
|
Well-Travelled
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Knowledge (Geography), Negotiation, and Vigilance are now career skills for your character.
|
Genres
|
-
|
Source
|
RoT
|
Wraithbane
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
No
|
Your character counts the Critical rating of their weapon as one lower to a minimum of 1 when making an attack targeting an undead adversary.
|
Genres
|
-
|
Source
|
RoT
|
Tier 3 Talents
Ambush
|
Tier
|
3
|
Activation
|
Active (Maneuver)
|
Ranked
|
No
|
Once per round while benefiting from cover may make the Ambush maneuver. Add damage equal to Stealth skill to one hit of the next successful combat check against a target within short range before the end of the turn.
|
Genres
|
-
|
Source
|
SWRPG
|
Animal Companion
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
Yes
|
Your character creates a bond with a single animal approved by your GM. This animal must be silhouette 0 (no larger than a mid-sized dog). The bond persists as long as your character chooses, although at your GM's discretion, the bond may also be broken due to abusive treatment or other extenuating circumstanes. As long as the bond persists, the animal follows your character, and you dicate the animal's overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structured encounters, your character amy spend one maneuver to direct their animal in performing one action and one maneuver during your character's turn. The animal must be within hearing and visual range of your character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to you and your GM. For ever additional rank of Animal Companion your character has, increase the allowed silhouette of the companion by one. (This may mean your character gets a new companion, or their companion grows in size.)
|
Genres
|
-
|
Source
|
GCRB
|
Armor Master
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
When wearing armor, increase total soak value by 1.
|
Genres
|
-
|
Source
|
RoT
|
Backstab
|
Tier
|
3
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Your character may use this talent to attack an unaware adversary using a Melee (Light) weapon. A backstab is a melee attack, and follows the normal rules for performing a combat check, using the character's Skulduggery skill instead of Melee (Light). If the check succeeds, each uncancelled adds +2 damage (instead of the normal +1).
|
Genres
|
-
|
Source
|
RoT
|
Body Guard
|
Tier
|
3
|
Activation
|
Active (Manuever)
|
Ranked
|
Yes
|
Once per round, your character may suffer a number of strain no greater than tanks of Body Guard to use this talent. Choose one ally engaged with your character; until the end of your character's next turn, upgrade the difficulty of all combat checks targeting that ally a number of times equal to strain suffered.
|
Genres
|
-
|
Source
|
RoT
|
Cavalier
|
Tier
|
3
|
Activation
|
Active (Maneuver)
|
Ranked
|
No
|
While riding a mount trained for bsttle or a flying mount, once per round your character may direct the mount to perform an action.
|
Genres
|
-
|
Source
|
RoT
|
Congenial
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
May suffer a number of strain to downgrade the difficulty of Charm or Negotiation checks or uptrade the difficulty when targeted by Charm or Negotiation checks by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
|
Genres
|
-
|
Source
|
SWRPG
|
Counterattack
|
Tier
|
3
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
Your character must have purchased the Improved Parry talent to benefit from this talent. When your character uses the Improved Parry talent to hit an attacker, they may also activate an item quality of the weapon they used as if they had generated on a combat check using that weapon.
|
Genres
|
-
|
Source
|
RoT
|
Disciplined Strike
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Once per round on your character's turn, your character may suffer 3 strain to use this talent to add damage equal to their ranks in Discipline to one hit of a successful melee attack.
|
Genres
|
-
|
Source
|
RoT
|
Dissonance
|
Tier
|
3
|
Activation
|
Active (Action)
|
Ranked
|
No
|
While wielding a musical instrument, your character may use this talent to make an Average () Charm or Verse check. For each the check generates, one enemy of the player's chosing within medium range suffers 1 wound. For each , one enemy affected by Dissonance suffers 1 additional wound.
|
Genres
|
-
|
Source
|
RoT
|
Dodge
|
Tier
|
3
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
Yes
|
When your character is targeted by a combat check (ranged or melee), they may suffer a number of strain no greater than their ranks in Dodge to use this talent. Then, upgrade the difficulty of the combat check targeting your character a number of times equal to the strain suffered.
|
Genres
|
-
|
Source
|
GCRB
|
Double or Nothing
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after cancelling opposed symbols, double the amount of remaining .
|
Genres
|
-
|
Source
|
SWRPG
|
Dual Strike
|
Tier
|
3
|
Activation
|
No
|
Ranked
|
No
|
When resolving a combined check to attack with two weapons in a melee combat, your character may suffer 2 strain to use this talent to hit with the secondary weapon (instead of spending ).
|
Genres
|
-
|
Source
|
RoT
|
Eagle Eyes
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Once per encounter before making a ranged combat check, you may use this talent to increase your weapon's range by one range band (to a maximum of extreme range). This lasts for the duration of the combat check.
|
Genres
|
-
|
Source
|
GCRB
|
Easy Prey
|
Tier
|
3
|
Activation
|
Active (Maneuver)
|
Ranked
|
No
|
Your character may suffer 3 strain to use this talent. Until the start of your character's next turn, your character and allies within short range add to combat checks against immobilized targets.
|
Genres
|
-
|
Source
|
RoT
|
Extended Reach
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
While armed with a Melee (Heavy) weapon, suffer 1 strain to make a Melee (Heavy) combat check with that weapon targeting an enemy at up to short range (rather than engaged range).
|
Genres
|
-
|
Source
|
RoT
|
Eye for Detail
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
After making an Alchemy or Mechanics check, may suffer strain up to ranks in Eye for Dtail to convert that many to .
|
Genres
|
-
|
Source
|
SWRPG
|
Feint
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
Yes
|
Spend or generated on a missed melee attack to upgrade the difficulty of an opponents next attack targeting the character by ranks in Feint.
|
Genres
|
-
|
Source
|
SWRPG
|
Feral Strength
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
Yes
|
Add 1 damage per rank of Feral Strength to one hit of successful melee attacks made using the Brawl or Melee skills.
|
Genres
|
-
|
Source
|
SWRPG
|
Field Commander
|
Tier
|
3
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Your character may use this talent to make an Average () Leadership check. If successful, a number of allies equal to your character's Presence may immediately suffer 1 strain to perform one maneuver (out of turn). If there are any questions as to which allies take their maneuvers first, your character is the final arbiter.
|
Genres
|
-
|
Source
|
GCRB
|
Forgot to Count?
|
Tier
|
3
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
3
|
When an opponent makes a ranged combat check, you can spend from that check to use this talent to cause their weapon to run out of ammo as long as the weapon can normally run out of ammunition.
|
Genres
|
-
|
Source
|
GCRB
|
Freerunning (Improved)
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Your character must have purchased the Freerunning talent to benefit from this talent. Suffer 4 strain when making a move maneuver to move to any location within medium range.
|
Genres
|
-
|
Source
|
SWRPG
|
Frenzied Attack
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
|
Genres
|
-
|
Source
|
SWRPG
|
Grenadier
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
When your character makes a ranged combat check with a weapon that has the Blast quality, you may spend one Story Point to use this talent to trigger the weapon's Blast quality, instead of spending (even if the attack misses). In addition, your character treats grenades as having a range of medium.
|
Genres
|
-
|
Source
|
GCRB
|
Harass
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Whenever the character's animal companion makes a successful combat check against a target, it may forgo inflicting damage to upgrade the difficulty of the target's next check once instead.
|
Genres
|
-
|
Source
|
SWRPG
|
Heroic Resilience
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
Once per encounter, immediately after being hit by an attack but before suffering damage, spend 1 Story Point to increase soak by ranks in Resilience.
|
Genres
|
-
|
Source
|
SWRPG (Modified)
|
Heroic Will
|
Tier
|
3
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
When you purchase this talent for your character, choose two characteristics. You may spend a Story Point to use this talent to have your character ignore the effects of all critial injuries on any skill checks using those two characteristics until the end of the current encounter. (Your character still suffers the Critical Injuries; they just ignore the effects.)
|
Genres
|
-
|
Source
|
GCRB
|
Hunter's Quarry (Improved)
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Hunter's Quarry talent to benefit from this talent. Suffer 2 strain to perform the Hunter's Quarry action as a maneuver.
|
Genres
|
-
|
Source
|
SWRPG
|
Informant
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Once per session, your character may reveal a contact who can shed light on a chosen subject.
|
Genres
|
-
|
Source
|
SWRPG
|
Inspiring Rhetoric (Improved)
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Inspiring Rhetoric talent to benefit from this talent. Allies affected by your character's Inspiring Rhetoric add to all skill checks they make for a number of rounds equal to your character's ranks in Leadership.
|
Genres
|
-
|
Source
|
GCRB
|
Interjection
|
Tier
|
3
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
After another character makes a social check, suffer 3 strain to take an interjection incidental. Make an Average () Vigilance check to add or equal to , and or equal to to the check.
|
Genres
|
-
|
Source
|
SWRPG
|
Lethal Blows
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
Yes
|
Add +10 per rank of Lethal Blows to any Critical Injury resuls inflicted on opponents.
|
Genres
|
-
|
Source
|
SWRPG
|
Natural
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When your character purchases this talent, choose two skills. Once per session, your character may use this talent to reroll one skill check that uses one of those two skills.
|
Genres
|
-
|
Source
|
GCRB
|
Nobody's Fool
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
Yes
|
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
|
Genres
|
-
|
Source
|
SWRPG
|
Opportunist
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
When your character purchases this talent, choose one non-combat, non-magic skill. When you roll a check using this skill, you may suffer strain up to ranks in Opportunist to convert that many into .
|
Genres
|
-
|
Source
|
RoT
|
Painkiller Specialization
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
Yes
|
When your charcter uses painkillers, the target heals one additional wound per rank of Painkiller Specialization. The sixth painkiller and beyond each day still has no effect.
|
Genres
|
-
|
Source
|
GCRB
|
Parry (Improved)
|
Tier
|
3
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
Your character must have purchased the Parry talent to benefit from this talent. When your character suffers a hit from a melee combat check and uses Parry to reduce the damage from that hit, after the attack is resolved, you may spend or from the attacker's check to use this talent. Then, your character automatcially hits the attacker once with a Brawl or Melee weapon your character is wielding. The hit deals the weapon's base damage, plus any damage from applicable talents or abilities. Your character can't use this talent if the original attack incapacitates them.
|
Genres
|
-
|
Source
|
GCRB
|
Potent Concoctions
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
When your character makes an Alchemy check that generates , roll an addtional and add its results to the pool, in addtion to spending the normally. When your character makes an Alchemy check that generates , roll an addtional and add its results to the pool, in addtion to spending the normally. Each of these effects can only occur once per check.
|
Genres
|
-
|
Source
|
RoT
|
Precise Archery
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
When making a Ranged combat check targeting a character engaged with one of your character's allies, downgrade the difficulty of the check once (thus negating the penalty for shooting at engaged targets).
|
Genres
|
-
|
Source
|
RoT
|
Pressure Point
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When your character makes an unarmed Brawl check targeting a living opponent, they may use this talent to deal strain damage instead of wound damage, and inflict addtional strain damage equal to their ranks in Medicine.
|
Genres
|
-
|
Source
|
RoT
|
Rapid Archery
|
Tier
|
3
|
Activation
|
Active (Maneuver)
|
Ranked
|
No
|
While your character is armed with a bow (or similar weapon, at your GM's discretion) they may suffer 2 strain to use this talent. During the next Ranged combat check your character makes this turn, the weapon gainst the Linked quality with a value equal to their ranks in the Ranged skill.
|
Genres
|
-
|
Source
|
RoT
|
Scathing Tirade (Improved)
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Scathing Tirade talent to benefit from this talent. Enemies affected by your character's Scathing Tirade add to all skill checks they make for a number of rounds equal to your character's ranks in Coercion.
|
Genres
|
-
|
Source
|
GCRB
|
Shockwave
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
Your character treats Melee (Heavy) weapons as possessing the Blast item quality with a rating equal to your character's ranks in Melee (Heavy). Your character does not suffer damage from their weapon's Blast quality (but allies do!).
|
Genres
|
-
|
Source
|
RoT
|
Shortcut (Improved)
|
Tier
|
3
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Shortcut talent to benefit from this talent. When engaging in a chase or race, may suffer 2 strain to add equal to ranks in Shortcut to the check.
|
Genres
|
-
|
Source
|
SWRPG
|
Spur
|
Tier
|
2
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Take the Spur action; make a Hard () Survival check to increase a beast's top speed by 1. The best suffers 2 strain every round it stays spurred.
|
Genres
|
-
|
Source
|
SWRPG
|
Stunning Blow (Improved)
|
Tier
|
3
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Your character must have purchased the Stunning Blow talent to benefit from this talent. When dealing strain damage with Melee or Brawl checks, may spend to stagger target for 1 round per spent.
|
Genres
|
-
|
Source
|
SWRPG
|
Spur (Improved)
|
Tier
|
3
|
Activation
|
Active (Maneuver)
|
Ranked
|
No
|
Your character must have purchased the Spur talent to benefit from this talent. Suffer 1 strain to attempt Spur as a maneuver and decrease its difficulty to Average ().
|
Genres
|
-
|
Source
|
SWRPG
|
Twisted Words
|
Tier
|
3
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
When an incoming social check generates or , may suffer 1 strain as an incidental to inflict strain equal to ranks in Coercion on the speaker.
|
Genres
|
-
|
Source
|
SWRPG
|
Well Rounded
|
Tier
|
2
|
Activation
|
Passive
|
Ranked
|
Yes
|
Choose any 2 skills. They permamently become career skills.
|
Genres
|
-
|
Source
|
SWRPG
|
Tier 4 Talents
Armor Master (Improved)
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Armor Master talent to benefit from this talent. When wearing armor with a soak value of 2 or higher, increase defense by 1.
|
Genres
|
-
|
Source
|
SWRPG
|
Back-to-Back
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
While engaged with one or more allies, your character and allies they are engaged with add to combast checks. If one or more allies engaged with your character also have Back-to-Back, the effects are cumulative to a maximum of .
|
Genres
|
-
|
Source
|
RoT
|
Can't We Talk About This?
|
Tier
|
4
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Your character can use this talent to make an opposed Charm or Deception versus Discipline check targeting a single non-nemesis adversary within medium range. If the check succeeds, the target cannot attack your character (or perform hostile actions against your character) until the end of their next turn. You may spend to increase the length of the effect by one additional turn, and spend to extend the benefits to all of their identified allies within short range. The effect ends immediately if your character or a known ally attacks the target. In addition, your GM may rule that some targets are immune to this ability.
|
Genres
|
-
|
Source
|
GCRB
|
Commanding Presence
|
Tier
|
4
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Once per session, may take the Commanding Presence action; make an opposed Cool vs. Discipline check to force a target to leave the current encounter.
|
Genres
|
-
|
Source
|
SWRPG
|
Conduit
|
Tier
|
4
|
Activation
|
Active (Maneuver)
|
Ranked
|
No
|
Once per encounter, your character may spend a Story Point to perform a magic action as a maneuver.
|
Genres
|
-
|
Source
|
RoT
|
Deadeye
|
Tier
|
4
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
After your character inflicts a Critical Injury with a ranged weapon and rulls the result, your character may suffer 2 strain to use this talent. Then, you may select any Critical Injury of the same severity to apply to the target instead.
|
Genres
|
-
|
Source
|
GCRB
|
Death Rage
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
Your character adds +2 damage to melee attacks for each Critical Injury they are currently suffering. (Your GM may also impose additional penalties on social skill checks your character makes if they are suffering Critical Injuries due to their frenzied behavior.)
|
Genres
|
-
|
Source
|
RoT
|
Defensive
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
Yes
|
Each rank of Defensive increases your character's melee defense and ranged defense by 1.
|
Genres
|
-
|
Source
|
GCRB
|
Discredit
|
Tier
|
4
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Once per encounter, take the Discredit action; make a Hard () Deception check to upgrade the difficulty of one character's social checks once, plus once for every spent, until the end of the encounter.
|
Genres
|
-
|
Source
|
SWRPG
|
Double or Nothing (Improved)
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Double or Nothing talent to benefit from this talent. When performing the Double or Nothing incidental, after cancelling opposing symbols, also double the amount of remaining .
|
Genres
|
-
|
Source
|
SWRPG
|
Enduring
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
Yes
|
Each rank of Enduring increases your character's soak value by one.
|
Genres
|
-
|
Source
|
GCRB
|
Field Commander (Improved)
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
Your charcter must have purchased the Field Commander talent to benefit from this talent. When your character uses the Field Commander talent, your character affects a number of allies equal to twice the character's presence. In addition, you may spend to allow one ally to suffer 1 strain to perform an action, instead of a maneuver.
|
Genres
|
-
|
Source
|
GCRB
|
Inspiring Rhetoric (Supreme)
|
Tier
|
4
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Your character must have purchased the Inspiring Rhetoric talent to benefit from this talent. Your character may choose to suffer 1 strain to use the Inspiring Rhetoric talent as a maneuver instead of an action.
|
Genres
|
-
|
Source
|
GCRB
|
Jury Rigged
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
Yes
|
The character chooses one personal weapon or piece of armor. They may increase the damage of weapon by one, decrease the Critical rating by one (to a minimum of 1), increase or decrease one of a weapon's qualities by one, or increase armor's ranged or melee defense by one. Alternatively, they may decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor.
|
Genres
|
-
|
Source
|
SWRPG
|
Menace
|
Tier
|
4
|
Activation
|
Active (Maneuver)
|
Ranked
|
No
|
Take the Menace maneuver. Enemies within short range of the character's animal companion add to the next combat check made against the character before the end of the character's next turn.
|
Genres
|
-
|
Source
|
SWRPG (Modified)
|
Resolve
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
Yes
|
When a character involuntarily suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of 1.
|
Genres
|
-
|
Source
|
SWRPG
|
Scathing Tirade (Supreme)
|
Tier
|
4
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Your character must have purchased the Scathing Tirade talent to benefit from this talent. Your character may choose to suffer 1 strain to use the Scathing Tirade talent as a maneuver instead of as an action.
|
Genres
|
-
|
Source
|
GCRB
|
Second Chances
|
Tier
|
4
|
Activation
|
Active (Incidental)
|
Ranked
|
Yes
|
Once per encounter choose a number of positive dice equal to ranks in Second Chances and reroll them.
|
Genres
|
-
|
Source
|
SWRPG
|
Showboat
|
Tier
|
4
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When making a check in a vehicle, may suffer 2 strain to gain on success or on failure.
|
Genres
|
-
|
Source
|
SWRPG
|
Signature Spell (Improved)
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Signature Spell talent to benefit from this talent. When your character casts their signature spell, reduce the difficulty of the check by two instead of one.
|
Genres
|
-
|
Source
|
RoT
|
Sorry About the Mess
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this round.
|
Genres
|
-
|
Source
|
SWRPG
|
Spur (Supreme)
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Spur talent to benefit from this talent. When activating and maintain Spur, the beast only suffers 1 strain instead of 2.
|
Genres
|
-
|
Source
|
SWRPG
|
Steady Aim
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
Your character does not lose the benefits of the aim maneuver if they perform other maneuvers (including moving) or actions. Your character does lose the benefits of the aim maneuver if the encounter ends.
|
Genres
|
-
|
Source
|
SWRPG
|
Unrelenting
|
Tier
|
4
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Once per round after resolving a successful Brawl, Melee (Light), or Melee (Heavy) combat check, your character may suffer 4 strain to use this talent to make an addtional melee attack as an incidental against the same target. Increase the difficulty of the combat check by one if this attack uses a different weapon, or by two if the attack uses the same weapon.
|
Genres
|
-
|
Source
|
RoT
|
Venom Soaked Blade
|
Tier
|
4
|
Activation
|
Passive
|
Ranked
|
No
|
When makeing a Melee (Light) combat check using a poisoned weapon, your character treats it as possessing the Burn 2 item quality.
|
Genres
|
-
|
Source
|
RoT
|
Tier 5 Talents
Armor Master (Supreme)
|
Tier
|
5
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
Your character must have purchased the Armor Master talent to benefit from this talent. Once per round, when the character suffers a Critical Injury, they may suffer 3 strain to take the Armor Master incidental. If they do, they reduce the Critical Injury result that they suffer by 10 per point of soak, to a minimum of 1.
|
Genres
|
-
|
Source
|
SWRPG
|
Biggest Fan
|
Tier
|
5
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Once per session, may take the Biggest Fan action; make a Hard () Charm check to turn one NPC into the character's biggest fan. The exact effects of this may vary depending on the NPC and the situaiton. they can include drastically decreasing the difficulty of of socail interaction skill checks the character makes targeting his biggest fan, the fan being willing to perform minor or even significant favors for the character, or the NPC even becoming a recurring ally in the narrative. At the GM's discretion, this talent may not be able to target certain NPCs whose adversarial nature is vital to the plot, or NPCs who would be unable to appreciate the character's work.
|
Genres
|
-
|
Source
|
SWRPG
|
Coordination Dodge
|
Tier
|
5
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When targeted by a combat check, may spend 1 Story Point to add equal to ranks in Coordination to the check.
|
Genres
|
-
|
Source
|
SWRPG
|
Crushing Blow
|
Tier
|
5
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
Once per session after rolling a melee attack but before resolving the check, your character may suffer 4 strain to use this talent. While resolving the check, the weapon gains the Breach 1 and Knockdown item qualities, and destroys one item the target is wielding that does not have the Reinforced quality.
|
Genres
|
-
|
Source
|
RoT
|
Template:Anchor
Dedication
|
Tier
|
5
|
Activation
|
Passive
|
Ranked
|
Yes
|
Each rank of Dedication incrases one of your characteristics by 1. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice.
|
Genres
|
-
|
Source
|
GCRB
|
Double or Nothing (Supreme)
|
Tier
|
5
|
Activation
|
Passive
|
Ranked
|
No
|
Your character must have purchased the Double or Nothing talent to benefit from this talent. When performing the Double or Nothing incidental, also double the number of and .
|
Genres
|
-
|
Source
|
SWRPG
|
Indomitable
|
Tier
|
5
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
Once per encounter, when your character would be incapacitated due to exceeding their wound or strain threshold, you may spend a Story Point to use this talent. Then, your character is not incapacitated until the end of their next turn. If your character reduces their wound or strain threshold before the end of their next turn, they are not incapacitated.
|
Genres
|
-
|
Source
|
GCRB
|
Master
|
Tier
|
5
|
Activation
|
Active (Incidental)
|
Ranked
|
No
|
When you purchase this talent for your character, choose one skill. Once per round, your character may suffer 2 strain to use thsi talent to reduce the difficulty they make using that skill by 2, to a minimum of Easy ()
|
Genres
|
-
|
Source
|
GCRB
|
Retribution
|
Tier
|
5
|
Activation
|
Active (Incidental, Out of Turn)
|
Ranked
|
No
|
Once per round when an adversary attacks an ally within medium range, your character may spend one Story Point to use this talent to automatically hit that enemy once with a weapon your character is wielding, if the enemy is within the weapon's range. The hit deals the weapon's base damage, plus any damage from applicable talents or abilities.
|
Genres
|
-
|
Source
|
RoT
|
Ruinous Repartee
|
Tier
|
5
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Once per encounter, your character may use this talent to make an opposed Charm or Coercion versus Discipline check targeting one character within medium range (or within earshot). If successful, the target suffers strain equal to twice your character's Presence, plus one additional strain per uncancelled . Your character heals strain equal to the strain inflicted. If incapacitated due to this talent, the target could flee the scene in shame, collapes in a dejected heap, or throw themselves at your character in fury, depending on your GM and the nature of your character's witty barbs.
|
Genres
|
-
|
Source
|
GCRB
|
Whirlwind
|
Tier
|
5
|
Activation
|
Active (Action)
|
Ranked
|
No
|
Your character may suffer 4 strain to use this talent to make a Brawl, Melee (Light), or Melee (Heavy) attack against the engaged adversary who is hardest to hit (as determined by the GM), increasing the difficulty by one. If the combat check succeeds, each adversary engaged with the character suffers one hit from the attack, that deals base damage plus damage equal to the total scored on the check.
|
Genres
|
-
|
Source
|
RoT
|
Zealous Fire
|
Tier
|
5
|
Activation
|
Passive
|
Ranked
|
No
|
Each time your Game Master spends a story point, your character heals 2 strain.
|
Genres
|
-
|
Source
|
RoT
|
Sources: GCRB = Genesys Core Rule Book | RoT = Realms of Terrinoth| GC17 = GenCon 2017 | SWRPG = Star Wars RPG | CCC = Community Created Content