Talents (Soteria)

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Tier 1 Talents

Acolyte
Tier 1
Activation Passive
Ranked No
This talent is mutually exclusive with the Adept, Bard, and Mystic talents. It cannot be purchased by a character with the Fae, Infernal, or Revenant traits, or a character that possesses the Arcana, Primal, or Verse skills. Divine is now a career skill for your character. They can only cast one spell using this skill per encounter.
Notes Soteria Esoterica


Adept
Tier 1
Activation Passive
Ranked No
This talent is mutually exclusive with the Acolyte, Bard, and Mystic talents. It cannot be purchased by a character with the Celestial or Elemental traits, or a character that possesses the Divine, Primal, or Verse skills. Arcana is now a career skill for your character. They may only cast one spell per encounter using this skill.
Notes Soteria Esoterica


Bar Brawler
Tier 1
Activation Passive
Ranked Yes
Your character adds to Brawl checks and combat checks using improvised weapons.
Notes Soteria Esoterica


Bard
Tier 1
Activation Passive
Ranked No
This talent is mutually exclusive with the Acolytes, Adept, and Mystic talents and cannot be purchased by a character that possesses the Arcana, Divine, or Primal. Verse is now a career skill for your character. They can only cast one spell using this skill per encounter.
Notes Soteria Esoterica


Black Market Contacts
Tier 1
Activation Active (Incidental)
Ranked Yes
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost of the item by one hundred percent of the item's base cost per reduction.
Notes Soteria Esoterica


Bought Info
Tier 1
Activation Active (Action)
Ranked No
When making any knowledge skill check, your character can instead use this talent to spend an amount of currency equal to fifty times the difficulty of the check and automatically succeed on the knowledge check with one uncanceled (instead of rolling). At your GM’s discretion, your character may not be able to use Bought Info if the information is particularly sensitive or difficult to find, or when buying it doesn’t make narrative sense.
Notes Genesys Core Rulebook


Clever Retort
Tier 1
Activation Active (Incidental, Out of Turn)
Ranked No
Once per encounter, your character may use this talent to add automatic to another character's social skill check.
Notes Genesys Core Rulebook


Desperate Recovery
Tier 1
Activation Passive
Ranked No
Before your character heals strain at the end of an encounter, if their strain is more than half their strain threshold, they heal two additional strain.
Notes Genesys Core Rulebook


Durable
Tier 1
Activation Passive
Ranked Yes
Your character reduces any Critical Injury result they suffer by 10 per rank of Durable, to a minimum result of 01.
Notes Genesys Core Rulebook


Eldritch Power
Tier 1
Activation Active (Incidental)
Ranked No
When a spell adds a quality to your character's spell with a rating determined by your character's ranks in Knowledge (Lore), your character may use their ranks in Knowledge (Eldritch) instead.
Notes Soteria Esoterica


Extra Ammunition
Tier 1
Activation Passive
Ranked No
Your character's weapons without the Limited Ammo quality cannot run out of ammo due to a unless it specifically states it can in the weapon's description. Items with Limited Ammo quality still run out of ammo as normal.
Notes Soteria Esoterica


Fae Grace
Tier 1
Activation Passive
Ranked Yes
Your character must have the Fae trait in order to benefit from this talent. Your Changeling character possesses an innate agility and charm inherited from their Fae ancestry. You gain per rank in Fae Grace on all Coordination and Charm checks. This represents your fluid movements and enchanting presence that set you apart from ordinary mortals.
Notes Soteria Esoterica


Forager
Tier 1
Activation Passive
Ranked No
Your character removes up to from any skill checks they make to find food, water, or shelter. Checks to forage or search the area that your character makes take half the time they would normally take.
Notes Genesys Core Rulebook


Glamour
Tier 1
Activation Passive
Ranked Yes
Your character must have the Fae trait in order to benefit from this talent. Once per session per rank in Glamour, you can subtly alter your appearance to blend in or stand out. You may add or remove minor features (change hair color, eye color, minor facial features) for the duration of the encounter. This illusion is superficial but convincing, adding per rank in Glamour to a Deception check in order to disguise yourself or impersonate someone else.
Notes Soteria Esoterica


Grit
Tier 1
Activation Passive
Ranked Yes
Each rank of Grit increases your character's strain threshold by one.
Notes Genesys Core Rulebook


Hamstring Shot
Tier 1
Activation Active (Action)
Ranked No
Once per round, your character may use this talent to perform a ranged combat check against one non-vehicle target within range of the weapon used. If the check is successful, halve the damage inflicted by the attack (before reducing damage by the target's soak). The target is immobilized until the end of its next turn.
Notes Genesys Core Rulebook


Ignore Pain
Tier 1
Activation Active (Incidental, Out of Turn)
Ranked No
Your character must have the Undead or Infernal traits to benefit from this talent. If the damage from a hit would cause your character to be incapacitated, your character may spend a Story Point to ignore those wounds and suffer strain instead.
Notes Soteria Esoterica


Jump Up
Tier 1
Activation Passive
Ranked No
Once per round on your character's turn, your character may use this talent to stand from a prone or seated position as an incidental.
Notes Genesys Core Rulebook


Knack For It
Tier 1
Activation Passive
Ranked Yes
When you purchase this talent for your character, select one skill. Your character removes from any checks they make using this skill. Each additional time you purchase this talent for a character, select two additional skills. Your character also removes from any checks they make using these skills. You cannot select combat or magic skills when using this talent.
Notes Genesys Core Rulebook


Know Somebody
Tier 1
Activation Active (Incidental)
Ranked Yes
Once per session, when attempting to purchase a legally available item, your character may use this talent to reduce its rarity by one per rank of Know Somebody.
Notes Genesys Core Rulebook


Let's Ride
Tier 1
Activation Active (Incidental)
Ranked No
Once per round during your character's turn, your character can use this talent to mount or dismount from a vehicle or animal, or move from one position in a vehicle to another (such as from the cockpit to a gun turret) as an incidental. In addition, if your character suffers a short-range fall from a vehicle or animal, they suffer no damage and land of their feet.
Notes Genesys Core Rulebook


Museum Worthy
Tier 1
Activation Active (Action)
Ranked No
Once per session, you can make a Hard () check to ascertain information regarding a relic, ruin, or piece of history. The GM will determine which is the appropriate Knowledge skill at the time of the check.
Notes Soteria Esoterica


Mystic
Tier 1
Activation Passive
Ranked No
This talent is mutually exclusive with the Acolyte, Adept, and Bard talents. It cannot be taken by a character with the Celestial, Infernal, or Revenant traits, or a character that possesses the Arcana, Divine, or Verse skills. Primal is now a career skill for your character. They may only cast one spell per encounter using this skill.
Notes Soteria Esoterica


Parry
Tier 1
Activation Active (Incidental, Out of Turn)
Ranked Yes
When your character suffers a hit from a melee combat check, after damage is calculated but before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once per hit, and your character must be wielding a Melee weapon.
Notes Genesys Core Rulebook


Proper Upbringing
Tier 1
Activation Active (Incidental)
Ranked Yes
When your character makes a social check in polite company (as determined by your GM), they may suffer a number of strain to use this talent and add an equal number of to the check. The number may not exceed your character's ranks in Proper Upbringing.
Notes Genesys Core Rulebook


Quick Draw
Tier 1
Activation Active (Incidental)
Ranked No
Once per round on your character's turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick draw also reduces a weapon's Prepare rating by one, to a minimum of one.
Notes Genesys Core Rulebook


Quick Strike
Tier 1
Activation Passive
Ranked Yes
Your character adds for each rank of Quick Strike to any combat checks they make against any targets that have not yet taken their turn in the current encounter.
Notes Genesys Core Rulebook


Rapid Reaction
Tier 1
Activation Active (Incidental, Out of Turn)
Ranked Yes
Your character may suffer a number of strain to use this talent to add an equal number of to a Vigilance or Cool check they make to determine initiative order. The number may not exceed your character's ranks in Rapid Reaction.
Notes Genesys Core Rulebook


Second Wind
Tier 1
Activation Active (Indidental)
Ranked Yes
Once per encounter, your character may use this talent to heal an amount of strain equal to their ranks in Second Wind.
Notes Genesys Core Rulebook


Surgeon
Tier 1
Activation Passive
Ranked Yes
When your character makes a Medicine check to heal wounds, the target heals one additional wound per rank of Surgeon.
Notes Genesys Core Rulebook


Swift
Tier 1
Activation Passive
Ranked No
Your character does not suffer the penalties for moving through difficult terrain. They move through difficult terrain at normal speed without spending additional maneuvers.
Notes Genesys Core Rulebook


Therianthrope
Tier 1
Activation Passive
Ranked No
This talent may only be purchased at character creation, and is mutually exclusive with the Thrall talent. Additionally, your character must have the Human or Undead trait to benefit from this talent. Your character is a therianthrope, a creature capable of shifting between their natural form and a bestial hybrid creature of fur, fangs, and claws. When you purchase this talent, decide which therianthropic type your character is: wolf, panther, bear, or raven.
  • Wolf: When your charcter is incapacitated due to exceeding their strain threshold while in their natural form, they undergo the following changes as an out-of-turn incidental. They take on an upright, bestial, wolf-like appearance with an elongaded snout, enlarged ears, sharp fangs and claws, fur, and a tail. They heal all strain. Increase their Brawn and Agility by one to a maximum of 6. Reduce their Intellect and Willpower by one to a minimum of 1. They deal +2 damage when making unarmed attacks, and their unarmed attacks have a crit rating of 3. They cannot, however, use magic skills or make ranged attacks. Additionally, once per encounter, your character may Howl as a maneuver. All allies within short range may take an immediate maneuver, out of turn, at no cost.
  • Panther: When your charcter is incapacitated due to exceeding their strain threshold while in their natural form, they undergo the following changes as an out-of-turn incidental. They take on an upright, bestial, panther-like appearance with an feline snout, sharp fangs and claws, sleek, black fur, and a long tail. They heal all strain. Increase their Agility by two to a maximum of 6. Reduce their Presence by two to a minimum of 1. They deal +1 damage when making unarmed attacks, and their unarmed attacks have a crit rating of 2. They cannot, however, use magic skills or make ranged attacks. Additionally, your character increases their Stealth skill by two and receives a when attempting to hide in low-light situations. They also reduce Perception checks by due to penalties for low light.
  • Bear: When your charcter is incapacitated due to exceeding their strain threshold while in their natural form, they undergo the following changes as an out-of-turn incidental. They take on an upright, bestial, bear-like appearance with a bulky body, short snout, sharp teeth and claws, and thick fur. They heal all strain. Increase their Brawn by two to a maximum of 6. Reduce their Intellect by two to a minimum of 1. They deal +3 damage when making unarmed attacks, and their unarmed attacks have a crit rating of 3. They cannot, however, use magic skills or make ranged attacks. Additionally, your charqacter gains a point of Soak and two points of Defense while shapeshifted.
  • Raven: When your charcter is incapacitated due to exceeding their strain threshold while in their natural form, they undergo the following changes as an out-of-turn incidental. They take on an upright, bestial, bird-like appearance with a long beak, sharp claws, black feathers, and wings. They heal all strain. Increase their Intellect and Cunning by 1 to a maximum of 5. Reduce their Brawn and Willpower by one to a minimum of 1. They deal +1 damage when making unarmed attacks, and their unarmed attacks have a crit rating of 1. They cannot, however, use magic skills or make ranged attacks. Additionally, your character gains the ability to fly and can fly at a speed of two range bands per maneuver.

Silver weapons used against your character have their critical rating reduced to 1 and gain the Pierce 3 and Vicious 2 item qualities. When your character receives either mundane or magical healing after being struck by a silver weapon, reduce the total number of wounds healed by two until your character's total wounds have been reduced to 0.

The hybrid form for those with the Revenant ancestry still exhibits the traits of being undead.

Your GM should ensure that NPCs react appropriately to this (at the very least, upgrading the difficulty of all socail skill checks twice). Your character reverts to its natural form after eight hours, or if they are incapacitated (by exceeding either their wound threshold or their strain threshold).Your character may attempt to revert to your natural form by making a Hard () Discipline check. They may make this check once every hour.

Notes Soteria Esoterica


Thrall
Tier 1
Activation Passive
Ranked No
This talent may only be purchased at character creation. Additionally, your character must have the Human or Infernal trait to benefit from this talent, and is mutually exclusive with the Therianthrope talent. Your character has been bitten by a powerful vampire and made its thrall, receiving the following benefits and disadvantages.
  • Bite Attack: Your character may make a bite attack (Brawl, Damage: +2; Critical: 3; Range: Engaged; Pierce 1, Vicious 1).
  • Low Light Vision: Your character removes from Perception and Vigilence checks due to darkness.
  • Cloak of Darkness: When your character acts under cover of darkness (for instance, while obscured in shadow), they gain on all checks.
  • Sunlight Sensitivity: When your character is under direct sunlight, they take on all checks.
  • Under Command: Your character is the servant and footsoldier of their vampiric lord. Attempts to act in ways counter to the needs of their lord require a successful Hard () Discipline check.
Notes Soteria Esoterica


Toughened
Tier 1
Activation Passive
Ranked Yes
Each rank of Toughened increases your character's wound threshold by two.
Notes Genesys Core Rulebook


Unremarkable
Tier 1
Activation Passive
Ranked No
Other characters add to any checks made to find or identify your character in a crowd.
Notes Genesys Core Rulebook


Unyielding Pursuit
Tier 1
Activation Active (Incidental, Out of Turn)
Ranked No
Your character must have the Undead trait to benefit from this talent. You are single-minded when it comes to fulfilling your quest, allowing you to move with supernatural determination. When pursuing a target that is tied to your Revenant's unfinished business or purpose for returning from death, you may perform a free maneuver to chase or track that target. You still cannot perform more than two maneuvers in a single round.
Notes Soteria Esoterica


Tier 2 Talents

Basic Military Training
Tier 2
Activation Passive
Ranked No
Athletics, Ranged (Heavy), and Resilience are now career skills for your character.
Notes Genesys Core Rulebook


Berserk
Tier 2
Activation Active (Maneuver)
Ranked No
Once per encounter, your character may use this talent. Until the end of the encounter or until they are incapacitated, your character adds to all melee combat checks they make. However, opponents add to all combat checks targeting your character. While berserk, your character cannot make ranged combat checks.

At the end of the encounter (or when they are incapacitated), your character suffers 6 strain.

Notes Genesys Core Rulebook


Blood Sacrifice
Tier 2
Activation Active (Incidental)
Ranked Yes
Your character must have purchased the Eldritch Power talent to benefit from this talent. Before your character makes a magic skill check, they may suffer a number of wounds to use this talent to add an equal number of to the check. This number cannot exceed your character's ranks in Blood Sacrifice.
Notes Soteria Esoterica


Coordinated Assault
Tier 2
Activation Active (Maneuver)
Ranked Yes
Once per turn, your character may use this talent to have a number of allies engaged with your character equal to your ranks in Leadership add to all combat checks they make until the end of your character's next turn. The range of this talent increases by one band per rank of Coordinated Assault beyond the first.
Notes Genesys Core Rulebook


Counteroffer
Tier 2
Activation Active (Action)
Ranked No
Once per session, your character may use this talent to choose one non-nemesis adversary within medium range and make an opposed Negotiation versus Discipline check. If successful, the target becomes staggered until the end of their next turn. At your GM's discretion, you may spend on this check to have the adversary become an ally until the end of the encounter. However, the duration of this may be shortened or extended depending on whether your GM feels your offer is appealing to the adversary and wehther your character follows through on their offer.
Notes Genesys Core Rulebook


Daring Aviator
Tier 2
Activation Active (Incidental)
Ranked Yes
Before your character makes a Driving or Piloting check, they may add a number of to the results to use this talent to add an equal number of . The number may not exceed your character's ranks in Daring Aviator.
Notes Genesys Core Rulebook


Dead Man's Grasp
Tier 2
Activation Active (Maneuver)
Ranked No
Your character must have the Undead trait to benefit from this talent. Your character’s touch becomes infused with deathly energy. Once per encounter, when you make a successful Brawl or Melee attack, you can add +2 damage to the attack and inflict the Ensnare 1 quality, as cold, spectral chains or tendrils of shadow hold your target in place. The effect represents the grasp of the grave pulling down on the living.
Notes Soteria Esoterica


Defensive Stance
Tier 2
Activation Active (Maneuver)
Ranked Yes
Once per round, your character may suffer a number of strain no greater than their ranks in Defensive Stance to use this talent. Then, until the end of your character's next turn, upgrade the difficulty of all melee combat checks targeting your character a number of times equal to the strain suffered.
Notes Genesys Core Rulebook


Dual Wielder
Tier 2
Activation Active (Manuever)
Ranked No
Your character may use this talent to decrease the difficulty of the next combined combat check they make during the same turn by one. Note: See Two-Weapon Combat on page 108 of the Genesys Core Rulebook.
Notes Genesys Core Rulebook


Encouraging Song
Tier 2
Activation Active (Action)
Ranked No
While equipped with a musical instrument, your character may use this talent to make an Average () Verse check. For each the check generates, one ally within medium range adds to their next skill check. For each , one ally benefitting from Encouraging Song heals 1 strain.
Notes Soteria Esoterica


Fan the Hammer
Tier 2
Activation Active (Incidental)
Ranked No
Once per encounter before making a combat check with a pistol (your GM has the final say on whether a weapon is a pistol or not), your character may use this talent to add the Autofire quality to the pistol when resolving the check. If your character does, the weapon runs out of ammo exactly as with an Out of Ammo result.
Notes Genesys Core Rulebook


Flash of Insight
Tier 2
Activation Passive
Ranked No
When the character generates on a Knowledge skill check, add to the results in addtion to spending the as usual.
Notes Soteria Esoterica


Good Cop, Bad Cop
Tier 2
Activation Passive
Ranked Yes
You may spend from a Charm or Negotiation check or from a Deception or Coercion check to upgrade ability of a single ally's subsequent social interaction check against a target a number of times equal to ranks in Good Cop.
Notes Soteria Esoterica


Heightened Awareness
Tier 2
Activation Passive
Ranked No
Allies within short range of your character add to their Perception and Vigilance checks. Allies engaged with your character add instead.
Notes Genesys Core Rulebook


Inspiring Rhetoric
Tier 2
Activation Active (Action)
Ranked No
Your character may use this talent to make an Average () Leadership check. For each the check generates, one ally within short range heals one strain. For each , one ally benefiting from Inspiring Rhetoric heals one additional strain. Benefits received due to multiple instances of Inspiring Rhetoric from a single character do not stack.
Notes Genesys Core Rulebook


Inventor
Tier 2
Activation Active (Incidental)
Ranked Yes
When your character makes a check to construct new items or modify existing ones, use this talent to add a number of equal to ranks in Inventor. In addition, your character may attempt to reconstruct devices that they have heard described but have not seen and no not have any kinds of plans or schematics for.
Notes Genesys Core Rulebook


Lucky Strike
Tier 2
Activation Active (Incidental)
Ranked No
When your character purchases this talent, choose one characteristic. After your character makes a successful combat check, you may spend on Story Point to use this talent to add damage equal to your character's ranks in that characteristic to one hit of the combat check.
Notes Genesys Core Rulebook


Parkour
Tier 2
Activation Active (Incidental)
Ranked No
Your character may suffer 1 strain when making a Move maneuver to move to any location within short range, including locations the character would not normally be able to reach.
Notes Soteria Esoterica


Reconstruct the Scene
Tier 2
Activation Active (Action)
Ranked No
Your character may perform the Reconstruct the Scene action; make a Hard () Perception check to identify some physical characteristics of a person present at the scene within 24 hours, as determined by the GM.
Notes Soteria Esoterica


Satiation
Tier 2
Activation Passive
Ranked No
Your character must have purchased the Thrall talent to benefit from this talent. Your bite attack restores a number of strain equal to uncancelled from the check. The can then be spent as normal.
Notes Soteria Esoterica


Scathing Tirade
Tier 2
Activation Active (Action)
Ranked No
Your character may use this talent to make an Average () Coercion check. For each the check generates, one enemy within short range suffers 1 strain. For each , one enemy affected by Scathing Tirade suffers 1 additional strain. Disadvantages received due to multiple instances of Scathing Tirade from a single character do not stack.
Notes Genesys Core Rulebook


Side Step
Tier 2
Activation Active (Maneuver)
Ranked Yes
Once per round, your character may suffer a number of strain no greater than their ranks in Side Step to use this talent. Until the end of your character's next turn, upgrade the difficulty of all ranged combat checks targeting your character a number of times equal to the strain suffered.
Notes Genesys Core Rulebook


Speak With Beasts
Tier 2
Activation Active (Incidental)
Ranked No
Your character must have the Fae trait in order to benefit from this talent. Your connection to nature allows you to communicate with animals. Once per encounter, you can understand and convey simple ideas to non-hostile animals within Short Range. This can provide you with information about the surroundings, dangers, or hidden objects as interpreted by the animals.
Notes Soteria Esoterica


Therianthrope (Improved)
Tier 2
Activation Active (Incidental)
Ranked No
Your character must have purchased the Therianthrope talent to benefit from this talent. Once per session, your character may make a Hard () Discipline check as an out-of-turn incidental to either trigger Shapeshifter or avoid triggering it when they exceed their strain threshold.
Notes Soteria Esoterica


Tier 3 Talents

Acolyte (Improved)
Tier 2
Activation Passive
Ranked No
Your character must have purchased the Acolyte talent to benefit from this talent. Knowledge (Religion) is now a career skill for your character. Additionally, your character is no longer limited on the number of spells they may cast per encounter with the Divine skill.
Notes Soteria Esoterica


Adept (Improved)
Tier 3
Activation Passive
Ranked No
Your character must have purchased the Adept talent to benefit from this talent. Knowledge (Lore) is now a career skill for your character. Additionally, your character is no longer limited on the number of spells they may cast per encounter with the Arcana skill.
Notes Soteria Esoterica


Animal Companion
Tier 3
Activation Passive
Ranked Yes
Your character creates a bond with a single animal approved by your GM. This animal must be silhouette 0 (no larger than a mid-sized dog). The bond persists as long as your character chooses, although at your GM's discretion, the bond may also be broken due to abusive treatment or other extenuating circumstanes. As long as the bond persists, the animal follows your character, and you dicate the animal's overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structured encounters, your character may spend one maneuver to direct their animal in performing one action and one maneuver during your character's turn. The animal must be within hearing and visual range of your character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to you and your GM. For ever additional rank of Animal Companion your character has, increase the allowed silhouette of the companion by one. (This may mean your character gets a new companion, or their companion grows in size.)
Notes Genesys Core Rulebook


Backstab
Tier 3
Activation Active (Action)
Ranked No
Your character may use this talent to attack an unaware adversary using a Melee (Light) weapon. A backstab is a melee attack, and follows the normal rules for performing a combat check, using the character's Skulduggery skill instead of Melee (Light). If the check succeeds, reduce the critical rating of the weapon by 2 to a minimum of 1.
Notes Soteria Esoterica


Bard (Improved)
Tier 2
Activation Passive
Ranked No
Your character must have purchased the Bard talent to benefit from this talent. Knowledge (History) is now a career skill for your character. Additionally, your character is no longer limited on the number of spells they may cast per encounter with the Verse skill.
Notes Soteria Esoterica


Disciplined Strike
Tier 3
Activation Active (Incidental)
Ranked No
Once per round on your character's turn, your character may suffer 3 strain to use this talent to add damage equal to their ranks in Discipline to one hit of a successful attack.
Notes Soteria Esoterica


Dissonance
Tier 3
Activation Active (Action)
Ranked No
While wielding a musical instrument, your character may use this talent to make an Average () Verse check. For each the check generates, one enemy of the player's chosing within medium range suffers 1 wound. For each , one enemy affected by Dissonance suffers 1 additional wound.
Notes Soteria Esoterica


Dodge
Tier 3
Activation Active (Incidental, Out of Turn)
Ranked Yes
When your character is targeted by a combat check (ranged or melee), they may suffer a number of strain no greater than their ranks in Dodge to use this talent. Then, upgrade the difficulty of the combat check targeting your character a number of times equal to the strain suffered.
Notes Genesys Core Rulebook


Dual Strike
Tier 3
Activation No
Ranked No
When resolving a combined check to attack with two weapons in a melee combat, your character may suffer 3 strain to use this talent to hit with the secondary weapon (instead of spending ).
Notes Soteria Esoterica


Eagle Eyes
Tier 3
Activation Active (Incidental)
Ranked No
Once per encounter before making a ranged combat check, you may use this talent to increase your weapon's range by one range band (to a maximum of extreme range). This lasts for the duration of the combat check.
Notes Genesys Core Rulebook


Feint
Tier 3
Activation Passive
Ranked Yes
Your character may spend or generated on a missed melee attack to upgrade the difficulty of an opponents next attack targeting the character by ranks in Feint.
Notes Soteria Esoterica


Field Commander
Tier 3
Activation Active (Action)
Ranked No
Your character may use this talent to make an Average () Leadership check. If successful, a number of allies equal to your character's Presence may immediately suffer 1 strain to perform one maneuver (out of turn). If there are any questions as to which allies take their maneuvers first, your character is the final arbiter.
Notes Genesys Core Rulebook


Forgot to Count?
Tier 3
Activation Active (Incidental, Out of Turn)
Ranked 3
When an opponent makes a ranged combat check, you can spend from that check to use this talent to cause their weapon to run out of ammo as long as the weapon can normally run out of ammunition.
Notes Genesys Core Rulebook


Grenadier
Tier 3
Activation Active (Incidental)
Ranked Yes
When your character makes a ranged combat check with a weapon that has the Blast quality, you may spend one Story Point to use this talent to trigger the weapon's Blast quality, instead of spending (even if the attack misses). In addition, your character treats grenades as having a range of medium.
Notes Genesys Core Rulebook


Harass
Tier 3
Activation Active (Incidental)
Ranked No
Whenever your character's animal companion makes a successful combat check against a target, it may forgo inflicting damage to upgrade the difficulty of the target's next check once instead.
Notes Soteria Esoterica


Heroic Resilience
Tier 3
Activation Active (Incidental)
Ranked Yes
Once per encounter, immediately after being hit by an attack but before suffering damage, your character may spend 1 Story Point to increase soak by ranks in Resilience.
Notes Soteria Esoterica


Heroic Will
Tier 3
Activation Active (Incidental, Out of Turn)
Ranked No
When you purchase this talent for your character, choose two characteristics. You may spend a Story Point to use this talent to have your character ignore the effects of all critial injuries on any skill checks using those two characteristics until the end of the current encounter. (Your character still suffers the Critical Injuries; they just ignore the effects.)
Notes Genesys Core Rulebook


Informant
Tier 3
Activation Active (Incidental)
Ranked No
Once per session, your character may spend a Story Point to reveal a contact who can shed light on a chosen subject.
Notes Soteria Esoterica


Inspiring Rhetoric (Improved)
Tier 3
Activation Passive
Ranked No
Your character must have purchased the Inspiring Rhetoric talent to benefit from this talent. Allies affected by your character's Inspiring Rhetoric add to all skill checks they make for a number of rounds equal to your character's ranks in Leadership.
Notes Genesys Core Rulebook


Natural
Tier 3
Activation Active (Incidental)
Ranked No
When your character purchases this talent, choose two skills. Once per session, your character may use this talent to reroll one skill check that uses one of those two skills.
Notes Genesys Core Rulebook


Nobody's Fool
Tier 3
Activation Passive
Ranked Yes
May upgrade the difficulty of incoming social checks once per rank of Nobody's Fool.
Notes Soteria Esoterica


Opportunist
Tier 3
Activation Active (Incidental)
Ranked Yes
When your character purchases this talent, choose one non-combat, non-magic skill. When you roll a check using this skill, you may suffer strain up to ranks in Opportunist to convert that many into or that many into .
Notes Soteria Esoterica


Painkiller Specialization
Tier 3
Activation Passive
Ranked Yes
When your charcter uses painkillers, healing potions, stimpacks (or similar items depending on genre), the target heals one additional wound per rank of Painkiller Specialization. The sixth painkiller and beyond each day still has no effect.
Notes Genesys Core Rulebook


Parkour (Improved)
Tier 3
Activation Active (Incidental)
Ranked No
Your character must have purchased the Parkour talent to benefit from this talent. Suffer 4 strain when making a move maneuver to move to any location within medium range.
Notes Soteria Esoterica


Parry (Improved)
Tier 3
Activation Active (Incidental, Out of Turn)
Ranked No
Your character must have purchased the Parry talent to benefit from this talent. When your character suffers a hit from a melee combat check and uses Parry to reduce the damage from that hit, after the attack is resolved, you may spend or from the attacker's check to use this talent. Then, your character automatcially hits the attacker once with a Brawl or Melee weapon your character is wielding. The hit deals the weapon's base damage, plus any damage from applicable talents or abilities. Your character can't use this talent if the original attack incapacitates them.
Notes Genesys Core Rulebook


Potent Concoctions
Tier 3
Activation Passive
Ranked No
When your character makes an Alchemy check that generates , roll an addtional and add its results to the pool, in addtion to spending the normally. When your character makes an Alchemy check that generates , roll an addtional and add its results to the pool, in addtion to spending the normally. Each of these effects can only occur once per check.
Notes Soteria Esoterica


Rapidfire
Tier 3
Activation Active (Maneuver)
Ranked No
While your character is armed with a ranged weapon they may suffer 3 strain to use this talent. During the next Ranged combat check your character makes this turn, the weapon gains the Linked quality with a value equal to their ranks in the Ranged skill.
Notes Soteria Esoterica


Scathing Tirade (Improved)
Tier 3
Activation Passive
Ranked No
Your character must have purchased the Scathing Tirade talent to benefit from this talent. Enemies affected by your character's Scathing Tirade add to all skill checks they make for a number of rounds equal to your character's ranks in Coercion.
Notes Genesys Core Rulebook


Tame the Beast
Tier 3
Activation Passive
Ranked No
Your character must have purchased the Therianthrope talent to benefit from this talent. Your character has become more accustomed to their hybrid form and receives the following benefits.
  • Wolf: Your character no longer reduces their Intellect by 1 when shapeshifting.
  • Panther: Your character only reduces their Presence by 1 when shapeshifting.
  • Bear: Your character only reduces their Intellect by 1 when shapeshifting.
  • Raven: Your character no longer reduces their Brawn by 1 when shapeshifting.
Notes Soteria Esoterica


Tier 4 Talents

Can't We Talk About This?
Tier 4
Activation Active (Action)
Ranked No
Your character can use this talent to make an opposed Charm or Deception versus Discipline check targeting a single non-nemesis adversary within medium range. If the check succeeds, the target cannot attack your character (or perform hostile actions against your character) until the end of their next turn. You may spend to increase the length of the effect by one additional turn, and spend to extend the benefits to all of their identified allies within short range. The effect ends immediately if your character or a known ally attacks the target. In addition, your GM may rule that some targets are immune to this ability.
Notes Genesys Core Rulebook


Conduit
Tier 4
Activation Active (Maneuver)
Ranked No
Once per encounter, your character may spend a Story Point to perform a magic action as a maneuver.
Notes Soteria Esoterica


Deadeye
Tier 4
Activation Active (Incidental)
Ranked No
After your character inflicts a Critical Injury with a ranged weapon and rolls the result, your character may suffer 2 strain to use this talent. Then, you may select any Critical Injury of the same severity to apply to the target instead.
Notes Genesys Core Rulebook


Defensive
Tier 4
Activation Passive
Ranked Yes
Each rank of Defensive increases your character's melee defense and ranged defense by 1.
Notes Genesys Core Rulebook


Defensive Driving
Tier 4
Activation Passive
Ranked Yes
Increase the defense of any vehicle your character pilots by one per rank of Defensive Driving.
Notes Genesys Core Rulebook


Double Down
Tier 4
Activation Active (Incidental)
Ranked No
Suffer 2 strain to perform the Double Down incidental to upgrade the difficulty of the next check by one. Then, after cancelling opposed symbols, double the amount of uncancelled ,, , , and .
Notes Soteria Esoterica


Enduring
Tier 4
Activation Passive
Ranked Yes
Each rank of Enduring increases your character's soak value by one.
Notes Genesys Core Rulebook


Field Commander (Improved)
Tier 4
Activation Passive
Ranked No
Your charcter must have purchased the Field Commander talent to benefit from this talent. When your character uses the Field Commander talent, your character affects a number of allies equal to twice the character's presence. In addition, you may spend to allow one ally to suffer 1 strain to perform an action, instead of a maneuver.
Notes Genesys Core Rulebook


How Convienient
Tier 4
Activation Active (Action)
Ranked No
Once per session, your character may use this talent to make a Hard () Mechanics check. If successful, one device involved in the current encounter (subject to your GM's approval) spontaneously fails. This can be because of your character's actions, or it can simply be incredibly convenient timing!
Notes Genesys Core Rulebook


Inspiring Rhetoric (Supreme)
Tier 4
Activation Active (Incidental)
Ranked No
Your character must have purchased the Inspiring Rhetoric talent to benefit from this talent. Your character may choose to suffer 1 strain to use the Inspiring Rhetoric talent as a maneuver instead of an action.
Notes Genesys Core Rulebook


Jury Rigged
Tier 4
Activation Passive
Ranked Yes
Your character chooses one personal weapon or piece of armor. They may increase the damage of weapon by one, decrease the Critical rating by one (to a minimum of 1), increase or decrease one of a weapon's qualities by one, or increase armor's ranged or melee defense by one. Alternatively, they may decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as your character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor.
Notes Soteria Esoterica


Mad Inventor
Tier 4
Activation Active (Action)
Ranked No
Once per session, your character may use this talent to make a Mechanics check to attempt to cobble together the functional equivalent of any item using spare parts or salvage. The difficulty of the check is based on the item's rarity. Your GM will modify the check based on circumstances and might decide that some items simply cannot be created with what's on hand. Your GM may spend on the check to indicate the item ends up being dangerous to the user and anyone around them in some way. For instance, a pistol might explode instead of running out of ammo, or a breathing mask might make the user light-headed.
Notes Genesys Core Rulebook


Menace
Tier 4
Activation Active (Maneuver)
Ranked No
Take the Menace maneuver. Enemies within short range of the character's animal companion add to the next combat check made against the character before the end of the character's next turn.
Notes Soteria Esoterica


Scathing Tirade (Supreme)
Tier 4
Activation Active (Incidental)
Ranked No
Your character must have purchased the Scathing Tirade talent to benefit from this talent. Your character may choose to suffer 1 strain to use the Scathing Tirade talent as a maneuver instead of as an action.
Notes Genesys Core Rulebook


Second Chance
Tier 4
Activation Active (Incidental)
Ranked Yes
Once per encounter choose a number of positive dice equal to ranks in Second Chance and reroll them.
Notes Soteria Esoterica


Tame the Beast (Improved)
Tier 4
Activation Passive
Ranked No
Your character must have purchased the Tame the Beast talent to benefit from this talent. Your character has become more accustomed to their hybrid form and receives the following benefits.
  • Wolf: Your character no longer reduces their Willpower by 1 when shapeshifting.
  • Panther: Your character no longer reduces their Presence when shapeshifting.
  • Bear: Your character no longer reduces their Intellect shapeshifting.
  • Raven: Your character no longer reduces their Willpower by 1 when shapeshifting.
Notes Soteria Esoterica


Tier 5 Talents

Big Fan
Tier 5
Activation Active (Action)
Ranked No
Once per session, may take the Big Fan action; make a Hard () Charm check to turn one NPC into the character's biggest fan. The exact effects of this may vary depending on the NPC and the situaiton. they can include drastically decreasing the difficulty of of socail interaction skill checks the character makes targeting his biggest fan, the fan being willing to perform minor or even significant favors for the character, or the NPC even becoming a recurring ally in the narrative. At the GM's discretion, this talent may not be able to target certain NPCs whose adversarial nature is vital to the plot, or NPCs who would be unable to appreciate the character's work.
Notes Soteria Esoterica


Agile Dodge
Tier 5
Activation Active (Incidental)
Ranked No
When targeted by a combat check, your character may spend 1 Story Point to add equal to their ranks in Coordination to the check.
Notes Soteria Esoterica


Dedication
Tier 5
Activation Passive
Ranked Yes
Each rank of Dedication incrases one of your characteristics by 1. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice.
Notes Genesys Core Rulebook


Indomitable
Tier 5
Activation Active (Incidental, Out of Turn)
Ranked No
Once per encounter, when your character would be incapacitated due to exceeding their wound or strain threshold, you may spend a Story Point to use this talent. Then, your character is not incapacitated until the end of their next turn. If your character reduces their wound or strain threshold before the end of their next turn, they are not incapacitated.
Notes Genesys Core Rulebook


Masterful
Tier 5
Activation Active (Incidental)
Ranked No
When you purchase this talent for your character, choose one skill. Once per round, your character may suffer 2 strain to use thsi talent to reduce the difficulty they make using that skill by 2, to a minimum of Easy ()
Notes Genesys Core Rulebook


Ruinous Repartee
Tier 5
Activation Active (Action)
Ranked No
Once per encounter, your character may use this talent to make an opposed Charm or Coercion versus Discipline check targeting one character within medium range (or within earshot). If successful, the target suffers strain equal to twice your character's Presence, plus one additional strain per uncancelled . Your character heals strain equal to the strain inflicted. If incapacitated due to this talent, the target could flee the scene in shame, collapes in a dejected heap, or throw themselves at your character in fury, depending on your GM and the nature of your character's witty barbs.
Notes Genesys Core Rulebook