Talents (Soteria)
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Tier 1 Talents
Acolyte | |
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Tier | 1 |
Activation | Passive |
Ranked | No |
This talent is mutually exclusive with the Adept, Bard, and Mystic talents. It cannot be purchased by a character with the Fae, Infernal, or Revenant traits, or a character that possesses the Arcana, Primal, or Verse skills. Divine is now a career skill for your character. They can only cast one spell using this skill per encounter. | |
Notes | Soteria Esoterica |
Adept | |
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Tier | 1 |
Activation | Passive |
Ranked | No |
This talent is mutually exclusive with the Acolyte, Bard, and Mystic talents. It cannot be purchased by a character with the Celestial or Elemental traits, or a character that possesses the Divine, Primal, or Verse skills. Arcana is now a career skill for your character. They may only cast one spell per encounter using this skill. | |
Notes | Soteria Esoterica |
Bar Brawler | |
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Tier | 1 |
Activation | Passive |
Ranked | Yes |
Your character adds to Brawl checks and combat checks using improvised weapons. | |
Notes | Soteria Esoterica |
Bard | |
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Tier | 1 |
Activation | Passive |
Ranked | No |
This talent is mutually exclusive with the Acolytes, Adept, and Mystic talents and cannot be purchased by a character that possesses the Arcana, Divine, or Primal. Verse is now a career skill for your character. They can only cast one spell using this skill per encounter. | |
Notes | Soteria Esoterica |
Black Market Contacts | |
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Tier | 1 |
Activation | Active (Incidental) |
Ranked | Yes |
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost of the item by one hundred percent of the item's base cost per reduction. | |
Notes | Soteria Esoterica |
Desperate Recovery | |
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Tier | 1 |
Activation | Passive |
Ranked | No |
Before your character heals strain at the end of an encounter, if their strain is more than half their strain threshold, they heal two additional strain. | |
Notes | Genesys Core Rulebook |
Durable | |
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Tier | 1 |
Activation | Passive |
Ranked | Yes |
Your character reduces any Critical Injury result they suffer by 10 per rank of Durable, to a minimum result of 01. | |
Notes | Genesys Core Rulebook |
Eldritch Power | |
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Tier | 1 |
Activation | Active (Incidental) |
Ranked | No |
When a spell adds a quality to your character's spell with a rating determined by your character's ranks in Knowledge (Lore), your character may use their ranks in Knowledge (Eldritch) instead. | |
Notes | Soteria Esoterica |
Grit | |
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Tier | 1 |
Activation | Passive |
Ranked | Yes |
Each rank of Grit increases your character's strain threshold by one. | |
Notes | Genesys Core Rulebook |
Hamstring Shot | |
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Tier | 1 |
Activation | Active (Action) |
Ranked | No |
Once per round, your character may use this talent to perform a ranged combat check against one non-vehicle target within range of the weapon used. If the check is successful, halve the damage inflicted by the attack (before reducing damage by the target's soak). The target is immobilized until the end of its next turn. | |
Notes | Genesys Core Rulebook |
Ignore Pain | |
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Tier | 1 |
Activation | Active (Incidental, Out of Turn) |
Ranked | No |
Your character must have the Undead or Infernal traits to benefit from this talent. If the damage from a hit would cause your character to be incapacitated, your character may spend a Story Point to ignore those wounds and suffer strain instead. | |
Notes | Soteria Esoterica |
Jump Up | |
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Tier | 1 |
Activation | Passive |
Ranked | No |
Once per round on your character's turn, your character may use this talent to stand from a prone or seated position as an incidental. | |
Notes | Genesys Core Rulebook |
Know Somebody | |
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Tier | 1 |
Activation | Active (Incidental) |
Ranked | Yes |
Once per session, when attempting to purchase a legally available item, your character may use this talent to reduce its rarity by one per rank of Know Somebody. | |
Notes | Genesys Core Rulebook |
Let's Ride | |
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Tier | 1 |
Activation | Active (Incidental) |
Ranked | No |
Once per round during your character's turn, your character can use this talent to mount or dismount from a vehicle or animal, or move from one position in a vehicle to another (such as from the cockpit to a gun turret) as an incidental. In addition, if your character suffers a short-range fall from a vehicle or animal, they suffer no damage and land of their feet. | |
Notes | Genesys Core Rulebook |
Mystic | |
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Tier | 1 |
Activation | Passive |
Ranked | No |
This talent is mutually exclusive with the Acolyte, Adept, and Bard talents. It cannot be taken by a character with the Celestial, Infernal, or Revenant traits, or a character that possesses the Arcana, Divine, or Verse skills. Primal is now a career skill for your character. They may only cast one spell per encounter using this skill. | |
Notes | Soteria Esoterica |
Parry | |
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Tier | 1 |
Activation | Active (Incidental, Out of Turn) |
Ranked | Yes |
When your character suffers a hit from a melee combat check, after damage is calculated but before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once per hit, and your character must be wielding a Melee weapon. | |
Notes | Genesys Core Rulebook |
Quick Draw | |
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Tier | 1 |
Activation | Active (Incidental) |
Ranked | No |
Once per round on your character's turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick draw also reduces a weapon's Prepare rating by one, to a minimum of one. | |
Notes | Genesys Core Rulebook |
Second Wind | |
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Tier | 1 |
Activation | Active (Indidental) |
Ranked | Yes |
Once per encounter, your character may use this talent to heal an amount of strain equal to their ranks in Second Wind. | |
Notes | Genesys Core Rulebook |
Surgeon | |
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Tier | 1 |
Activation | Passive |
Ranked | Yes |
When your character makes a Medicine check to heal wounds, the target heals one additional wound per rank of Surgeon. | |
Notes | Genesys Core Rulebook |
Swift | |
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Tier | 1 |
Activation | Passive |
Ranked | No |
Your character does not suffer the penalties for moving through difficult terrain. They move through difficult terrain at normal speed without spending additional maneuvers. | |
Notes | Genesys Core Rulebook |
Toughened | |
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Tier | 1 |
Activation | Passive |
Ranked | Yes |
Each rank of Toughened increases your character's wound threshold by two. | |
Notes | Genesys Core Rulebook |
Unremarkable | |
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Tier | 1 |
Activation | Passive |
Ranked | No |
Other characters add to any checks made to find or identify your character in a crowd. | |
Notes | Genesys Core Rulebook |
Unyielding Pursuit | |
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Tier | 1 |
Activation | Active (Incidental, Out of Turn) |
Ranked | No |
Your character must have the Undead trait to benefit from this talent. You are single-minded when it comes to fulfilling your quest, allowing you to move with supernatural determination. When pursuing a target that is tied to your Revenant's unfinished business or purpose for returning from death, you may perform a free maneuver to chase or track that target. You still cannot perform more than two maneuvers in a single round. | |
Notes | Soteria Esoterica |
Tier 2 Talents
Basic Military Training | |
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Tier | 2 |
Activation | Passive |
Ranked | No |
Athletics, Ranged (Heavy), and Resilience are now career skills for your character. | |
Notes | Genesys Core Rulebook |
Dead Man's Grasp | |
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Tier | 2 |
Activation | Active (Maneuver) |
Ranked | No |
Your character must have the Undead trait to benefit from this talent. Your character’s touch becomes infused with deathly energy. Once per encounter, when you make a successful Brawl or Melee attack, you can add +2 damage to the attack and inflict the Ensnare 1 quality, as cold, spectral chains or tendrils of shadow hold your target in place. The effect represents the grasp of the grave pulling down on the living. | |
Notes | Soteria Esoterica |
Defensive Stance | |
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Tier | 2 |
Activation | Active (Maneuver) |
Ranked | Yes |
Once per round, your character may suffer a number of strain no greater than their ranks in Defensive Stance to use this talent. Then, until the end of your character's next turn, upgrade the difficulty of all melee combat checks targeting your character a number of times equal to the strain suffered. | |
Notes | Genesys Core Rulebook |
Dual Wielder | |
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Tier | 2 |
Activation | Active (Manuever) |
Ranked | No |
Your character may use this talent to decrease the difficulty of the next combined combat check they make during the same turn by one. Note: See Two-Weapon Combat on page 108 of the Genesys Core Rulebook. | |
Notes | Genesys Core Rulebook |
Fan the Hammer | |
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Tier | 2 |
Activation | Active (Incidental) |
Ranked | No |
Once per encounter before making a combat check with a pistol (your GM has the final say on whether a weapon is a pistol or not), your character may use this talent to add the Autofire quality to the pistol when resolving the check. If your character does, the weapon runs out of ammo exactly as with an Out of Ammo result. | |
Notes | Genesys Core Rulebook |
Flash of Insight | |
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Tier | 2 |
Activation | Passive |
Ranked | No |
When the character generates on a Knowledge skill check, add to the results in addtion to spending the as usual. | |
Notes | Soteria Esoterica |
Lucky Strike | |
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Tier | 2 |
Activation | Active (Incidental) |
Ranked | No |
When your character purchases this talent, choose one characteristic. After your character makes a successful combat check, you may spend on Story Point to use this talent to add damage equal to your character's ranks in that characteristic to one hit of the combat check. | |
Notes | Genesys Core Rulebook |
Parkour | |
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Tier | 2 |
Activation | Active (Incidental) |
Ranked | No |
Your character may suffer 1 strain when making a Move maneuver to move to any location within short range, including locations the character would not normally be able to reach. | |
Notes | Soteria Esoterica |
Side Step | |
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Tier | 2 |
Activation | Active (Maneuver) |
Ranked | Yes |
Once per round, your character may suffer a number of strain no greater than their ranks in Side Step to use this talent. Until the end of your character's next turn, upgrade the difficulty of all ranged combat checks targeting your character a number of times equal to the strain suffered. | |
Notes | Genesys Core Rulebook |
Speak With Beasts | |
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Tier | 2 |
Activation | Active (Incidental) |
Ranked | No |
Your character must have the Fae trait in order to benefit from this talent. Your connection to nature allows you to communicate with animals. Once per encounter, you can understand and convey simple ideas to non-hostile animals within Short Range. This can provide you with information about the surroundings, dangers, or hidden objects as interpreted by the animals. | |
Notes | Soteria Esoterica |
Tier 3 Talents
Acolyte (Improved) | |
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Tier | 2 |
Activation | Passive |
Ranked | No |
Your character must have purchased the Acolyte talent to benefit from this talent. Knowledge (Religion) is now a career skill for your character. Additionally, your character is no longer limited on the number of spells they may cast per encounter with the Divine skill. | |
Notes | Soteria Esoterica |
Adept (Improved) | |
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Tier | 3 |
Activation | Passive |
Ranked | No |
Your character must have purchased the Adept talent to benefit from this talent. Knowledge (Lore) is now a career skill for your character. Additionally, your character is no longer limited on the number of spells they may cast per encounter with the Arcana skill. | |
Notes | Soteria Esoterica |
Animal Companion | |
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Tier | 3 |
Activation | Passive |
Ranked | Yes |
Your character creates a bond with a single animal approved by your GM. This animal must be silhouette 0 (no larger than a mid-sized dog). The bond persists as long as your character chooses, although at your GM's discretion, the bond may also be broken due to abusive treatment or other extenuating circumstanes. As long as the bond persists, the animal follows your character, and you dicate the animal's overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structured encounters, your character may spend one maneuver to direct their animal in performing one action and one maneuver during your character's turn. The animal must be within hearing and visual range of your character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to you and your GM. For ever additional rank of Animal Companion your character has, increase the allowed silhouette of the companion by one. (This may mean your character gets a new companion, or their companion grows in size.) | |
Notes | Genesys Core Rulebook |
Backstab | |
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Tier | 3 |
Activation | Active (Action) |
Ranked | No |
Your character may use this talent to attack an unaware adversary using a Melee (Light) weapon. A backstab is a melee attack, and follows the normal rules for performing a combat check, using the character's Skulduggery skill instead of Melee (Light). If the check succeeds, reduce the critical rating of the weapon by 2 to a minimum of 1. | |
Notes | Soteria Esoterica |
Bard (Improved) | |
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Tier | 2 |
Activation | Passive |
Ranked | No |
Your character must have purchased the Bard talent to benefit from this talent. Knowledge (History) is now a career skill for your character. Additionally, your character is no longer limited on the number of spells they may cast per encounter with the Verse skill. | |
Notes | Soteria Esoterica |
Disciplined Strike | |
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Tier | 3 |
Activation | Active (Incidental) |
Ranked | No |
Once per round on your character's turn, your character may suffer 3 strain to use this talent to add damage equal to their ranks in Discipline to one hit of a successful attack. | |
Notes | Soteria Esoterica |
Dodge | |
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Tier | 3 |
Activation | Active (Incidental, Out of Turn) |
Ranked | Yes |
When your character is targeted by a combat check (ranged or melee), they may suffer a number of strain no greater than their ranks in Dodge to use this talent. Then, upgrade the difficulty of the combat check targeting your character a number of times equal to the strain suffered. | |
Notes | Genesys Core Rulebook |
Eagle Eyes | |
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Tier | 3 |
Activation | Active (Incidental) |
Ranked | No |
Once per encounter before making a ranged combat check, you may use this talent to increase your weapon's range by one range band (to a maximum of extreme range). This lasts for the duration of the combat check. | |
Notes | Genesys Core Rulebook |
Harass | |
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Tier | 3 |
Activation | Active (Incidental) |
Ranked | No |
Whenever your character's animal companion makes a successful combat check against a target, it may forgo inflicting damage to upgrade the difficulty of the target's next check once instead. | |
Notes | Soteria Esoterica |
Heroic Resilience | |
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Tier | 3 |
Activation | Active (Incidental) |
Ranked | Yes |
Once per encounter, immediately after being hit by an attack but before suffering damage, your character may spend 1 Story Point to increase soak by ranks in Resilience. | |
Notes | Soteria Esoterica |
Heroic Will | |
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Tier | 3 |
Activation | Active (Incidental, Out of Turn) |
Ranked | No |
When you purchase this talent for your character, choose two characteristics. You may spend a Story Point to use this talent to have your character ignore the effects of all critial injuries on any skill checks using those two characteristics until the end of the current encounter. (Your character still suffers the Critical Injuries; they just ignore the effects.) | |
Notes | Genesys Core Rulebook |
Informant | |
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Tier | 3 |
Activation | Active (Incidental) |
Ranked | No |
Once per session, your character may spend a Story Point to reveal a contact who can shed light on a chosen subject. | |
Notes | Soteria Esoterica |
Natural | |
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Tier | 3 |
Activation | Active (Incidental) |
Ranked | No |
When your character purchases this talent, choose two skills. Once per session, your character may use this talent to reroll one skill check that uses one of those two skills. | |
Notes | Genesys Core Rulebook |
Nobody's Fool | |
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Tier | 3 |
Activation | Passive |
Ranked | Yes |
May upgrade the difficulty of incoming social checks once per rank of Nobody's Fool. | |
Notes | Soteria Esoterica |
Painkiller Specialization | |
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Tier | 3 |
Activation | Passive |
Ranked | Yes |
When your charcter uses painkillers, healing potions, stimpacks (or similar items depending on genre), the target heals one additional wound per rank of Painkiller Specialization. The sixth painkiller and beyond each day still has no effect. | |
Notes | Genesys Core Rulebook |
Parkour (Improved) | |
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Tier | 3 |
Activation | Active (Incidental) |
Ranked | No |
Your character must have purchased the Parkour talent to benefit from this talent. Suffer 4 strain when making a move maneuver to move to any location within medium range. | |
Notes | Soteria Esoterica |
Rapidfire | |
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Tier | 3 |
Activation | Active (Maneuver) |
Ranked | No |
While your character is armed with a ranged weapon they may suffer 3 strain to use this talent. During the next Ranged combat check your character makes this turn, the weapon gains the Linked quality with a value equal to their ranks in the Ranged skill. | |
Notes | Soteria Esoterica |
Tame the Beast | |
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Tier | 3 |
Activation | Passive |
Ranked | No |
Your character must have purchased the Therianthrope talent to benefit from this talent. Your character has become more accustomed to their hybrid form and receives the following benefits.
| |
Notes | Soteria Esoterica |
Tier 4 Talents
Conduit | |
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Tier | 4 |
Activation | Active (Maneuver) |
Ranked | No |
Once per encounter, your character may spend a Story Point to perform a magic action as a maneuver. | |
Notes | Soteria Esoterica |
Deadeye | |
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Tier | 4 |
Activation | Active (Incidental) |
Ranked | No |
After your character inflicts a Critical Injury with a ranged weapon and rolls the result, your character may suffer 2 strain to use this talent. Then, you may select any Critical Injury of the same severity to apply to the target instead. | |
Notes | Genesys Core Rulebook |
Defensive | |
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Tier | 4 |
Activation | Passive |
Ranked | Yes |
Each rank of Defensive increases your character's melee defense and ranged defense by 1. | |
Notes | Genesys Core Rulebook |
Defensive Driving | |
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Tier | 4 |
Activation | Passive |
Ranked | Yes |
Increase the defense of any vehicle your character pilots by one per rank of Defensive Driving. | |
Notes | Genesys Core Rulebook |
Enduring | |
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Tier | 4 |
Activation | Passive |
Ranked | Yes |
Each rank of Enduring increases your character's soak value by one. | |
Notes | Genesys Core Rulebook |
Inspiring Rhetoric (Supreme) | |
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Tier | 4 |
Activation | Active (Incidental) |
Ranked | No |
Your character must have purchased the Inspiring Rhetoric talent to benefit from this talent. Your character may choose to suffer 1 strain to use the Inspiring Rhetoric talent as a maneuver instead of an action. | |
Notes | Genesys Core Rulebook |
Jury Rigged | |
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Tier | 4 |
Activation | Passive |
Ranked | Yes |
Your character chooses one personal weapon or piece of armor. They may increase the damage of weapon by one, decrease the Critical rating by one (to a minimum of 1), increase or decrease one of a weapon's qualities by one, or increase armor's ranged or melee defense by one. Alternatively, they may decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as your character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor. | |
Notes | Soteria Esoterica |
Scathing Tirade (Supreme) | |
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Tier | 4 |
Activation | Active (Incidental) |
Ranked | No |
Your character must have purchased the Scathing Tirade talent to benefit from this talent. Your character may choose to suffer 1 strain to use the Scathing Tirade talent as a maneuver instead of as an action. | |
Notes | Genesys Core Rulebook |
Second Chance | |
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Tier | 4 |
Activation | Active (Incidental) |
Ranked | Yes |
Once per encounter choose a number of positive dice equal to ranks in Second Chance and reroll them. | |
Notes | Soteria Esoterica |
Tame the Beast (Improved) | |
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Tier | 4 |
Activation | Passive |
Ranked | No |
Your character must have purchased the Tame the Beast talent to benefit from this talent. Your character has become more accustomed to their hybrid form and receives the following benefits.
| |
Notes | Soteria Esoterica |
Tier 5 Talents
Dedication | |
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Tier | 5 |
Activation | Passive |
Ranked | Yes |
Each rank of Dedication incrases one of your characteristics by 1. This talent cannot increase a characteristic above 5. You cannot increase the same characteristic with Dedication twice. | |
Notes | Genesys Core Rulebook |
Indomitable | |
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Tier | 5 |
Activation | Active (Incidental, Out of Turn) |
Ranked | No |
Once per encounter, when your character would be incapacitated due to exceeding their wound or strain threshold, you may spend a Story Point to use this talent. Then, your character is not incapacitated until the end of their next turn. If your character reduces their wound or strain threshold before the end of their next turn, they are not incapacitated. | |
Notes | Genesys Core Rulebook |