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  • 17:35, 17 October 2024Magic (Soteria) (hist | edit) ‎[43,437 bytes]Triumph (talk | contribs) (Created page with "==Spell Actions== ===Attack=== '''Concentration:''' No. '''Skills:''' Arcana, Divine, Primal {| class="zebra infobox bordered" style="margin: 0 0 1.5em 0; background:#fff; font-size:100%; padding-left: 5px; padding-right: 5px; color:#000; border-collapse:collapse; clear:right; width: 100%; float: center; border: 10px solid #dcddee;" border="1" ! colspan="9" style="text-align:left; padding-left: 10px; font-size: large; background:#dcddee; color:#333" | '''Attack Additio...")
  • 19:30, 15 October 2024Archipelago Soteria (hist | edit) ‎[20,526 bytes]Triumph (talk | contribs) (Created page with ":Soteria is an island nation located in a secluded archipelago in the Pacific Ocean, blending modern technology with hidden supernatural elements, creating a world where magic, myth, and the mundane coexist. Founded in 1838 by Andrés Zambrano, a defrocked priest seeking refuge from persecution, the nation has grown into a culturally diverse society that embraces freedom of thought and expression. :The inhabitants of Soteria include not only Mortals but also beings of s...")
  • 00:09, 4 October 2024The Soteria Esoterica Campaign Setting (hist | edit) ‎[4,077 bytes]Triumph (talk | contribs) (Created page with "Soteria Esoterica is a tabletop RPG setting steeped in mystery, magic, and adventure. Located on the hidden Archipelago Soteria, this urban fantasy world blends the everyday life of a bustling island chain with a powerful undercurrent of the supernatural. Here, modern technology and ancient secrets coexist, where sprawling cities filled with neon lights, hidden alleyways, and towering skyscrapers stand shoulder to shoulder with enchanted forests, volcanic landscapes, and...") originally created as "Archipelago Soteria"
  • 21:35, 3 October 2024Equipment (Soteria) (hist | edit) ‎[50,823 bytes]Triumph (talk | contribs) (Created page with "{| class="zebra infobox bordered" style="margin: 0 0 1.5em 0; background:#fff; font-size:100%; padding-left: 5px; padding-right: 5px; color:#000; border-collapse:collapse; clear:right; width: 100%; float: center; border: 10px solid #dcddee;" border="1" ! colspan="18" style="text-align:left; padding-left: 10px; font-size: large; background:#dcddee; color:#333" | '''Weapons''' |- !colspan="4" style="padding-left:10px; padding-right:10px; background:#0B2844; text-align:l...") originally created as "Weapons (Soteria)"
  • 19:16, 3 October 2024Talents (Soteria) (hist | edit) ‎[52,813 bytes]Triumph (talk | contribs) (Created page with "==Tier 1 Talents== {{TalentBoxSE | name = Acolyte | tier = 1 | activation = Passive | ranked = No | description = Divine is now a career skill for your character. They can only cast one spell using this skill per encounter. | notes = Soteria Esoterica |}} {{TalentBoxSE | name = Bar Brawler | tier = 1 | activation = Passive | ranked = Yes | description = Your character adds Image:V.png to Brawl checks and combat checks using improvised weapons. | notes = Soteria Esot...")
  • 04:36, 28 September 2024Ancestries (Soteria) (hist | edit) ‎[30,205 bytes]Triumph (talk | contribs) (Created page with "== Mortals == '''Overview''': Mortals make up the majority of the population in Soteria Esoterica. They are ordinary humans without any inherent supernatural abilities. While they don’t possess the magical powers or otherworldly talents of the other ancestries, Mortals have one distinct advantage: adaptability. They are resilient, resourceful, and capable of learning almost anything, including using technology and magitech in ways that others often cannot. '''Role in...")
  • 21:39, 23 September 2024Dice & Dice Pools (hist | edit) ‎[26,239 bytes]Triumph (talk | contribs) (Created page with "==The Core== In the '''Genesys RPG''', characters regularly find themselves utilizing their skills and a healthy serving of luck to perform tasks and actions. Determining success or failure – or any unforeseen circumstances – requires the character to perform a skill check. There are two basic elements to skill checks. # Create a pool of dice and roll them. # After all factors are considered, if at least one Success symbol remains, the task is successful. When a ch...") originally created as "Genesys Basics"